Quote Originally Posted by BruceyBruceyBangBang View Post
This is not true. This is back to what Kaeko was saying in that so much is situational. Base DMG is important in the sense that it cannot be made up with really any other stat. Attributes affecting AA are increased when those stats push against or over mobs VIT (see above chart on Attribute Thresholds).
You mean this Kaeko quote?

Quote Originally Posted by Kaeko View Post
Stats are incredibly useful - in fact one of them is SO useful that it completely trumps the usefulness of any other attack stat. This stat is Base Damage of the weapon. When you go in naked with an Ifrit bow, the vast majority of your attack is maintained on the weapon. So losing the remaining stats on your gear doesn't make 'naked DD' impractical. If we want to make an imbalance argument, it should be how base damage matters too much
Which I've found to be very true... and diminishes the value of this:

Quote Originally Posted by BruceyBruceyBangBang View Post
What we have after attributes are capped against your target (which the cap changes based on MOB LV) it more so becomes attack power dependent. Your AA and WS attributes are supporting roles to your attack power. You need to get over that VIT wall in order to have attack proficiently combat mob DEF. Everything is situational as this changes based on VIT rating. Moogles are generally pretty low. Ifrit's is pretty high.