Tons of posts while I was away....
@Kaeko fine... no more line by line arguments... I'll just ask this: Are you happy with the way the stats are working? in terms of boosts from gear and materia?
@Roaran... You said adding 30 STR will see no difference but adding 30 attack and 100+ Str will show "great differences." This thread makes 2 points and that addresses one of them. In your example... 30 str is fruitless so +3 Str gloves are worse than pointless?
Thats all I'm saying...
At some point Attributes and stats got supercharged... but the bonus received from gear stayed relatively low
The second point I'm making is that You can hit something in just your weapon and then hit the same thing fully geared with Materia... and the difference is just not that great... and thats imbalanced
That just magnifies my point... My lancer has 256 Str without ANY gear on.... I saw the test for Lancer stats and honestly I was relatively satisfied that the testing methodology and results were valid
No one sees that as an issue that Str is 256 without any gear and caps at 290?
@Jinko I wasn't saying it was necessarily confusing... I was just saying that every gain... even a linear gain... is percentage based. The percentage just changes every time the MOB changes... or rather the MOBs stats change
What I mean by that is... If the only MOB in the game was a Level 50 Amal'jaa Drubber then you would only be concerned with percentages at that point.
Increase X state by Y amount for a Z% increase in damage. Im saying it is human nature, not to be confused, but to break everything down to percentages, and evaluate how worthwhile the change is based off of the percentage increase.
Thats how our minds work. Any increase that shows less than a 1% increase in damage on target MOBs at or above your level is considered worthless. SE is slowly giving us a reason to not "Gear up"