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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Tons of posts while I was away....

    @Kaeko fine... no more line by line arguments... I'll just ask this: Are you happy with the way the stats are working? in terms of boosts from gear and materia?

    @Roaran... You said adding 30 STR will see no difference but adding 30 attack and 100+ Str will show "great differences." This thread makes 2 points and that addresses one of them. In your example... 30 str is fruitless so +3 Str gloves are worse than pointless?
    Thats all I'm saying...
    At some point Attributes and stats got supercharged... but the bonus received from gear stayed relatively low
    The second point I'm making is that You can hit something in just your weapon and then hit the same thing fully geared with Materia... and the difference is just not that great... and thats imbalanced

    Quote Originally Posted by Akira View Post
    you are also forgetting there are in fact stat caps for example lnc str caps at 290 and pie caps at 280 there has been testing on this in the archer and lancer section in this forum i can post links if people want
    That just magnifies my point... My lancer has 256 Str without ANY gear on.... I saw the test for Lancer stats and honestly I was relatively satisfied that the testing methodology and results were valid
    No one sees that as an issue that Str is 256 without any gear and caps at 290?

    @Jinko I wasn't saying it was necessarily confusing... I was just saying that every gain... even a linear gain... is percentage based. The percentage just changes every time the MOB changes... or rather the MOBs stats change
    What I mean by that is... If the only MOB in the game was a Level 50 Amal'jaa Drubber then you would only be concerned with percentages at that point.
    Increase X state by Y amount for a Z% increase in damage. Im saying it is human nature, not to be confused, but to break everything down to percentages, and evaluate how worthwhile the change is based off of the percentage increase.
    Thats how our minds work. Any increase that shows less than a 1% increase in damage on target MOBs at or above your level is considered worthless. SE is slowly giving us a reason to not "Gear up"
    (3)

  2. #2
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rydin View Post
    @Kaeko fine... no more line by line arguments... I'll just ask this: Are you happy with the way the stats are working? in terms of boosts from gear and materia?
    I think for now I'll back down and go with the "agree to disagree" cop-out with regards to our short back and forth earlier. I do think that as more testing gets posted (takes forever to write formal posts) and it trickles through the community, the arguments will be more refined. I think say in 6 months (nearing 2.0), there's a good chance we would have this same back and forth because we still disagree, but the arguments themselves will be so much more meaningful.

    I do think on a global level, the way it works is ok (as are the gains). There are specific tweeks to certain stats that I would make suggestions to; however, it's best to wait for all the testing to come out openly so that we can all talk using real numbers as opposed to theorycraft. Right now so many theories are flying around - it's best just to let time filter out all the wrong ideas.

    It's like we have to stand up before we can learn to walk - we have to know and AGREE on how stats work before we can complain about how they are broken.
    (7)
    Dancing Mad (Excalibur Server)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kaeko View Post
    I think for now I'll back down and go with the "agree to disagree" cop-out with regards to our short back and forth earlier. I do think that as more testing gets posted (takes forever to write formal posts) and it trickles through the community, the arguments will be more refined. I think say in 6 months (nearing 2.0), there's a good chance we would have this same back and forth because we still disagree, but the arguments themselves will be so much more meaningful.

    I do think on a global level, the way it works is ok (as are the gains). There are specific tweeks to certain stats that I would make suggestions to; however, it's best to wait for all the testing to come out openly so that we can all talk using real numbers as opposed to theorycraft. Right now so many theories are flying around - it's best just to let time filter out all the wrong ideas.

    It's like we have to stand up before we can learn to walk - we have to know and AGREE on how stats work before we can complain about how they are broken.
    I agree on that
    (0)

  4. #4
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kaeko View Post
    It's like we have to stand up before we can learn to walk - we have to know and AGREE on how stats work before we can complain about how they are broken.
    Quoting this every new page this thread makes.
    (0)