There are a lot of assumptions in this thread. First that attribute points are useless, and second that you need a lot of them to make a significant difference.
Take Melee damage for example,
The way Attack works is, you get great benefits from attack for smaller amounts, but then there are diminishing returns. With each bit of attack you stack, you get lesser gains. After a certain point, Strength becomes better; and, Strength works in the exact opposite way. The more Strength you stack, the greater its effect on your damage will be. So, if you just have 30 Strength and no attack, you will see little difference. But, if you stack 10-30 attack, and 100+ Strength, you will see incredible gains.
Typically the problem isn't the game, it's usually the confused people.
Also to the OP's point, your arguing for a subjective, pointless, and arbitrary issue is silly at best.