Quote Originally Posted by Roaran View Post
Take Melee damage for example,
The way Attack works is, you get great benefits from attack for smaller amounts, but then there are diminishing returns. With each bit of attack you stack, you get lesser gains. After a certain point, Strength becomes better; and, Strength works in the exact opposite way. The more Strength you stack, the greater its effect on your damage will be. So, if you just have 30 Strength and no attack, you will see little difference. But, if you stack 10-30 attack, and 100+ Strength, you will see incredible gains.

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Also to the OP's point, your arguing for a subjective, pointless, and arbitrary issue is silly at best.
I think the OP means, when my base attack is already 500, how will a gauntlet giving +5 attack provide me with any noticeable benefit? Assuming the additional stats work in a linear way, increasing 500 attk to 505 attk really seems trivial, a ~1% in output dmg or so.

Then Kaeko said there may be an alternative calculation so that one additional stat can have multiplied effect on final output, say, that particular +5 attk may actually boost dmg output for say 8% rather than 1%, assuming the formula is NOT linear.

OP is saying the way the numbers presented to the players are kind of weird to comprehend that's all, normally human brain perceives numbers as they are presented in plain fashion. It's not subjective nor arbitrary to some of us, it's a very valid point and I've been wondering since beta too.