2 points...
1. the biggest thing I wanted to show with that part was that the stats fully geared and the stats nude were not that different
2. When you have multiple stats that affect 1 aspect (like damage dealing), higher stats mean that increasing any 1 stat has less impact on the whole
The issue is... Its not working like that
The difference from your base stat to your well geared stat isn't causing huge gains like that
Its not the 70 vs 35 hits.... its the 500 vs 465 hits that really shine a huge light on the inconsistencies of the stats. And thats the problem...
Also... if 650 wasn't "base" and a majority of that 650 was from gear... having 750 def would still cause a 35 hit in this example... but being nude would be a lot more than 70 damage...
ok... so stat caps are elegant.... I agree.... I would use the term "Beneficial"
but yea... I agree
To an extent... i guess...
I don't want to have to have the best triple melded gear to beat something... I want to have to use strategy... but I also don't want to be able to beat it nude...
So a gear check in that we need gear... you've got to be wearing SOMETHING
Even if it changes so that those "Base stats" are present in all gear starting at the level 1 stuff.... just so long as when you're naked... You die...
I don't think thats asking too much that we get owned when we go into a fight with a God naked
There's more than 1 way to skin a cat (Which in retrospect is a gross cliche')
Here is an example of what I mean....
My crafting tool gives roughly 50% of my total craftmanship and the gear gives another 50%
I notice a big difference when crafting nude or having craftmanship boosted on a magic craftsmanship synth
For DD.... None of the actual gear other than your weapon has any stats that greatly affect how much damage you deal... period... materia or not
Changing the time on the fights is not the answer either...
You can absolutely do the speed run with a bunch of naked, Ifrit Bow Archers....
the thing that makes it tough is not a lack of DPS... its that you're getting hit a little harder so you spend more time healing. When honestly, a bunch of naked archers should get destroyed and not be able to beat it at all, and should do crap damage
I guess what this thread should have been called is "Not enough difference between naked and fully geared, in terms of stats and also real battle conditions"
That really is another issue entirely....
At the end of the day... Yoshi-P has his vision
And for a level 50 character fighting a level 55-60 MOB (I know thats such a vague group with a diverse range of enemies with varied stats... so this is not a set-in-stone deal), on average.... I'd like it if it scaled like this:
The MOB hits you
with no gear on you take 100% damage
with Outdated Gear you take 30% damage (that you would have taken nude)
with up to date gear you take 24% damage (that you would have taken nude)
and fully geared and materia you take 20% damage (that you would have taken nude)
edit: I had these numbers higher but I think you should get completely OWNED when nude
When you hit the MOB
Fully geared with Materia you deal 100% damage
Up to date Gear you deal 90% damage (That you would have dealt fully geared with materia)
Outdated Gear you deal 75% damage (That you would have dealt fully geared with materia)
Naked but with the Ifrit weapon or whatever you deal 50% damage (You get the idea)
I know the increases are not percentage based... the percentages are derived from each value relative to the other scenarios
Thats just how I'd expect it to scale...
And obviously on lower level or higher level MOBs the percentages would change being that the formulae do indeed appear to be more linear