Hello,

Is it possible that we are looking at this wrong?

Perhapse SE's intention was that stats from equipment should be unimportant? Perhaps the intent is that those pieces of equipment should be able to give a LITTLE extra help, a little extra edge. But otherwise not be that important? Perhaps the goal really was a 10-20% boost (depending on how good and how much materia you add)?

This would fall in line with the 'casual' intent? So casual adventurers would 'at worst' be only 10-20% behind the most hardcore adventurer, and therefore not feel bad?

Maybe I'm mistaken and SE has said something to the opposite. Or not. But some nice sticky from the devs posted till the end of time on this topic would be well appreciated.