Yeah, base stats are way too high which leads to equally as high numbers needed to boost performance in a very noticeable manner.
Yeah, base stats are way too high which leads to equally as high numbers needed to boost performance in a very noticeable manner.



It seems to me they have obviously take into account future gear.
At level 99 we will be seeing much bigger increases in stats, stop thinking of lvl 50 as end game and it won't seem so bad.
I agree the difference between being fully geared and naked is a bit disconcerting, most MMO's are heavily dependant on armour (WoW for example), I have to admit I would like gear to have much more meaning, but then I would also like to see the Materia sysyem die in a fire.
As has mentioned regarding weapons, the damage stat should be reevaluated and possibly derived from a calculation of other stats such as ATK, STR and DEX, same for magic based weapons, obviously being INT and MAG ATK and MND and Healing.
Last edited by Jinko; 02-19-2012 at 10:56 PM.
I guess to your response that stats don't work the way I mentioned, all I can say is it depends on the situation. The situation I outlined actually does occur, but not all situations show such a drastic change. This again has to do with the way the stat checks occur and linearity. I don't think this is the proper forum to start arguing 1s and 0s so I'll just leave it at that.
I think due to the absolute number of threads complaining about stats, there is something that irks to community greatly despite not really having an understanding of how they work. So from this perspective you're definitely in the majority and myself the minority on the issue. At this point I don't really see anything coming out of a line by line back and forth, so I'll just call it on my end.
Dancing Mad (Excalibur Server)
There are a lot of assumptions in this thread. First that attribute points are useless, and second that you need a lot of them to make a significant difference.
Take Melee damage for example,
The way Attack works is, you get great benefits from attack for smaller amounts, but then there are diminishing returns. With each bit of attack you stack, you get lesser gains. After a certain point, Strength becomes better; and, Strength works in the exact opposite way. The more Strength you stack, the greater its effect on your damage will be. So, if you just have 30 Strength and no attack, you will see little difference. But, if you stack 10-30 attack, and 100+ Strength, you will see incredible gains.
Typically the problem isn't the game, it's usually the confused people.
Also to the OP's point, your arguing for a subjective, pointless, and arbitrary issue is silly at best.
I think the OP means, when my base attack is already 500, how will a gauntlet giving +5 attack provide me with any noticeable benefit? Assuming the additional stats work in a linear way, increasing 500 attk to 505 attk really seems trivial, a ~1% in output dmg or so.Take Melee damage for example,
The way Attack works is, you get great benefits from attack for smaller amounts, but then there are diminishing returns. With each bit of attack you stack, you get lesser gains. After a certain point, Strength becomes better; and, Strength works in the exact opposite way. The more Strength you stack, the greater its effect on your damage will be. So, if you just have 30 Strength and no attack, you will see little difference. But, if you stack 10-30 attack, and 100+ Strength, you will see incredible gains.
...
Also to the OP's point, your arguing for a subjective, pointless, and arbitrary issue is silly at best.
Then Kaeko said there may be an alternative calculation so that one additional stat can have multiplied effect on final output, say, that particular +5 attk may actually boost dmg output for say 8% rather than 1%, assuming the formula is NOT linear.
OP is saying the way the numbers presented to the players are kind of weird to comprehend that's all, normally human brain perceives numbers as they are presented in plain fashion. It's not subjective nor arbitrary to some of us, it's a very valid point and I've been wondering since beta too.
The function for Strength and its effect on damage output for Marauder is a polynomial of some degree greater than 1. Simply states, its a very simple formula that, as inputs get larger, the change in outputs get larger. Even more simply stated, each additional point of Strength grants an even greater ouput of damage than the previous point of Strength.I think the OP means, when my base attack is already 500, how will a gauntlet giving +5 attack provide me with any noticeable benefit? Assuming the additional stats work in a linear way, increasing 500 attk to 505 attk really seems trivial, a ~1% in output dmg or so.
Then Kaeko said there may be an alternative calculation so that one additional stat can have multiplied effect on final output, say, that particular +5 attk may actually boost dmg output for say 8% rather than 1%, assuming the formula is NOT linear.
OP is saying the way the numbers presented to the players are kind of weird to comprehend that's all, normally human brain perceives numbers as they are presented in plain fashion. It's not subjective nor arbitrary to some of us, it's a very valid point and I've been wondering since beta too.
Attack, on the other hand, works in the opposite way. Granting less damage per attack as you stack more attack.
The basic conclusion from these is:
If you stack hardly any strength, the benefits are weak. The more you stack the greater the effect will be.
If you stack a lot of Attack, most of it is wasted, and you will see no increase in damage.
I see most people in game stacking attack, and probably not realizing this. So when they see no difference in their damage even though they stack 200+ attack or whatever, they naturally blame the system.
That's natural and happens to everyone. But it isn't a problem with the game necessarily, the information is there if you're willing to look and not assume your first conclusion is correct.
... the right stats make fairly significant differences.
That all sounds good and I'm not gonna challenge you for it, but my point is, consider this:The function for Strength and its effect on damage output for Marauder is a polynomial of some degree greater than 1. Simply states, its a very simple formula that, as inputs get larger, the change in outputs get larger. Even more simply stated, each additional point of Strength grants an even greater ouput of damage than the previous point of Strength....
Say I'm a lvl30 MRD, and I'm looking to buy gear appropriate for my level. With stuff available in the wards I could probably get total boosts along the lines of +8STR +8DEX +10Acc +3VIT (just off the top of my head).
Now I look at my naked char, who's base stats are already like 200STR 170DEX 160VIT 150Acc (again, off the top of my head). Then I think back at the money I just spent... The bonus I just purchased LOOKS minimal, maybe I shouldn't have bothered at all? As OP pointed out, maybe defense was the only attribute that gives noticeable difference? So instead of new badass gloves I could just wear my crafting mitts in exp instead?
Not every player will come to these forums and read up on how stats stack etc. They look in their in-game equipment screen and realize that the last 200K spent on gear barely gave any significant increase in stats, numerically. Ok, the game still works, but it's weird is all.
I think you're right, 5 STR compared to 500 doesn't seem like a lot. Still, if you disregard everything else besides what you add, and the difference in damage, increases in attributes do make a difference. For example, if you add 5 Strength on to 500 Strength, the gain in damage from those 5 strength, is better than the 5 strength from going 200-205. So, it may not at first seem very useful like, oh what's another 5 strength... especially when you're trying to spend millions of gil on materia and multiple meld attempts.That all sounds good and I'm not gonna challenge you for it, but my point is, consider this:
Say I'm a lvl30 MRD, and I'm looking to buy gear appropriate for my level. With stuff available in the wards I could probably get total boosts along the lines of +8STR +8DEX +10Acc +3VIT (just off the top of my head).
Now I look at my naked char, who's base stats are already like 200STR 170DEX 160VIT 150Acc (again, off the top of my head). Then I think back at the money I just spent... The bonus I just purchased LOOKS minimal, maybe I shouldn't have bothered at all? As OP pointed out, maybe defense was the only attribute that gives noticeable difference? So instead of new badass gloves I could just wear my crafting mitts in exp instead?
Not every player will come to these forums and read up on how stats stack etc. They look in their in-game equipment screen and realize that the last 200K spent on gear barely gave any significant increase in stats, numerically. Ok, the game still works, but it's weird is all.


Well, those FF1-13 give you incredible 9999 or 99999 numbers when you have 255 STR. it doesn't happen here tho, your 250 Str and 500 attack only hit thing like ... 100 ?
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
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