The game is obviosly suffering from stat inflation and at the same time stat doesnt matter much at all, I'm sure(and truly hope) this is something they will address in the future (2.0 or later).


The game is obviosly suffering from stat inflation and at the same time stat doesnt matter much at all, I'm sure(and truly hope) this is something they will address in the future (2.0 or later).

Complaining damage doesn't increase enough when you raise your STR and ATT power is your first problem. Look up your auto attack bonuses. What your attacking will effect damage too.
Your second problem is thinking stats cap at 280/290.
Materia is key to success.


I've not seen any tests that prove otherwise....
I have seen tests that prove it to be correct though
So saying I'd prefer a bigger difference in naked vs fully geared is a problem and not just a preference?
Hey Kory, this is a little off topic, but do you mind explaining what you've found out that shows stats not capping at 280/290? I remember you writing a "threshold" post a while back saying after 280 and 340 you get increasing returns on your damage. I tested a while back at 307 STR/PIE on LNC and at 368 STR on LNC without seeing any change in damage linearity. What types of changes are you seeing?
Thanks,
Seiken Valk
i agree with the op, they need to make gear matter more. better gear needs better results. forget this casual outlook where u can do everything naked and not make a huge impact. by 2.0 if not fixed i probably won't stay that much longer. take swtor i already quitting cause i'm maxed out gear for most part and nothing to do. guilds are empty all day other then the event times cause literally nothing else to do in that game other then that. it's a joke and any mmo that follows this style is set to fail and suck too.
oh also for those who say we need to take into account for cap raise all way to 99 ...this is not true. no matter what level cap raises there will and should always be tons of different grades of gears and all of them should make there appropriate differences. good bad gears and all that inbetween and godly stuff too. none of them should be small differences but noticable ones.

I feel like people want to hit for 200 more damage a hit by adding on 50 STR. Hitting for 30 more damage on level 50 mobs in gear vs naked is a huge difference. If you put that into a party setup with everyone doing that much more damage your looking at a ton more damage than before. 200 arrows= 6,000 more damage. 5 archers: 1,000 arrows= 30,000 more damage. I'm pretty sure 200 arrows don't last long for an Archer.


Its all relative...I feel like people want to hit for 200 more damage a hit by adding on 50 STR. Hitting for 30 more damage on level 50 mobs in gear vs naked is a huge difference. If you put that into a party setup with everyone doing that much more damage your looking at a ton more damage than before. 200 arrows= 6,000 more damage. 5 archers: 1,000 arrows= 30,000 more damage. I'm pretty sure 200 arrows don't last long for an Archer.
If everyone is 5% stronger then you're entire party is.... 5% stronger than they would be naked....



This isn't what I want at all FWIW.I feel like people want to hit for 200 more damage a hit by adding on 50 STR. Hitting for 30 more damage on level 50 mobs in gear vs naked is a huge difference. If you put that into a party setup with everyone doing that much more damage your looking at a ton more damage than before. 200 arrows= 6,000 more damage. 5 archers: 1,000 arrows= 30,000 more damage. I'm pretty sure 200 arrows don't last long for an Archer.
I want to see a significant difference in wearing gear of lvl 40 and lvl 50, right now most of your damage stats are heavily focused on weapons only.
And armour makes very little difference if you are naked or not, as proved by naked Ifrit and Moogle fights.
The way I would do it would make level mostly irrelevant all be it for a few base and allocated stats, then move all stats to gear, physical damage stat should be across all pieces of equipment including armour. (you would still be required to level to wear armour)
This way if you are wearing nothing you get 1 shot unless you are fighting something lvl 1-5.
Last edited by Jinko; 02-22-2012 at 09:21 PM.
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