What about FFXIII
What about FFXIII


Peter Griffin: Lois, How did you lose your job at FOX news?
Lois Griffin: Does it matter? I mean does anyone really care?
Peter Griffin: You're right... well... good nite folks
edit: no, but seriously FFXIII, just like FFX, deviates so far from the norm that its hard to even make comparisons
Last edited by Rydin; 02-21-2012 at 09:58 AM.



seriously, I know this game is a lot more casual than XI but I feel like a fscking moron when stats gives this much leeway
To everyone who says gear does not matter when we get the 2 new instanced raids in 1.21 come back in this thread and post your results. Expect groups of lower rank 50 mobs to swarm and CC playing a major role. The stats matter a whole lot more when you remove the dlvl from the equation. Complaining about stats on Ifrit is useless compare stats on similarly ranked mobs and everything changes.
I do think stats need to be adjusted and they already said they are working on this now and it will continue at least in 1.21~1.22 as they balance them with new jobs. One thing to provide an instant impact on how the community views stats would be to remove the party bonus to accuracy/magic accuracy. w/o that bonus those stats and the gains from materia are EXTREMELY effective.
examples of how stats are working now:
Evasion build on R50 mobs, go on pug and then crank up your evasion by 100~150 and watch your evasion rates skyrocket.
Magic accuracy build on lvl 60+ mob watch magic accuracy rates
Defense build on low~mid R50's
Magic attack/lightning build on appropriate lvl mob
Main thing I want them to fix is the overpower of Damage rating on mele weapons, if this was toned down a bit or if damage could be added through gear then I'd be very happy overall.


Yea... I don't care for the sent either... I wasn't really saying it was the best piece... just saying it has the highest base DEF...
I'd use the cobalt NQ over the sentinel...
technically yes... a Cobalt Cuirass +1 has 2 more defense... just for the purposes of this thread the Sentinel was enough to demonstrate my point
Off topic but Ifrit "Swipe" is physical damage that is adjusted by defense. Everything else is fire. "Naked" swipe should be about 1,200ish I think.
Dancing Mad (Excalibur Server)

This is news to me, I always had it down as being magical, I don't tank myself so that was fairly word of mouth as to why it was so consistent. Mobs just above your level seem to do quadrouple physical damage going from 643 to 62 defence (and a smidge of VIT here and there), I'd expect it to be a more significant change on Ifrit.
Last edited by MeeYow; 02-22-2012 at 04:06 AM.


Wow.. that was a mammoth post...This is news to me, I always had it down as being magical, I don't tank myself so that was fairly word of mouth as to why it was so consistent. Mobs just above your level seem to do quadrouple physical damage going from 643 to 62 defence (and a smidge of VIT here and there), I'd expect it to be a more significant change on Ifrit.
Lets see if I can bullet point it on up
1. Yes materia gains are more noticeable than gear gains... I never said the system was broken... I have just repeatedly said that I want gear (and not just materia) to matter. I dont want to be able to put materia on any gloves "FOR WHICH I LIKE THE WAY THEY LOOK" and they be just as strong
Case and point.... Mahogany Pattens are LVL 48... Oak Pattens are LVL 43... You're probably using the Mahogany....
Whats the difference between them???? 2 MP.... 2 FRIKKIN MP? that is what? 1/20th of 1 percent of my buddy Darkstar's total MP on Thaum. Or maybe the peisteskin Crakows of Invoking... they have 10 more HP than the pattens... But wait.. you can't put tier IV materia on the crakows... and the only point of even wearing shoes is the Tier IV Hell's fist... but what shoes you wear??? doesn't even matter in the slightest....
2. You took offense to me asking if you have tested.... YOU may not have posted without testing... but TONS.. and I MEAN TONS of people would... And I don't know you personally... thats why I asked... don't be offended
For your tests... were they all on the same MOB on the same level?
There is no master percentage... It will vary from MOB to MOB and also from 2 of the same MOB who are on different levels....
You may have a 50% damage increase on a lvl 15 MOB and a 10% Stat increase on a lvl 55 MOB... or Vice versa
3. I think you misunderstood what I mean by relative.... If a MOB had 1 million hit points and you were hitting f 1k a swing... its the same as if a MOB had 100k hit points and you were hitting for 100 a swing...
Thats what I mean... Stats are only relative to each other.... If i go to someone who has never played this game and told them my Att stat is 500... that means nothing... they don't know if that is good or bad...
You could go in and make 500000 Att be weak relative to the Monsters stats if you also jack up the MOBs Def and VIT
All stats are relative in that regard... that was my only point
4. Its about personal preference... the melee get no where near a 50% increase from gear... or increasing a stat
All I would want is a bigger difference between Naked and Fully geared... In terms of ALL stats...
Its not about content... because regardless of content... fully geared should be EXPONENTIALLY better than naked...
Thaum is actually the opposite... Use that same fully geared setup but throw on a weathered sceptre... I bet you do that 675 and not the 440. There is just no balance... stats are all over the place.
5. Materia is only slightly better than gear increases
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