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  1. #151
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Liam_Harper View Post
    Why on earth would they spend 18 months development time and skip a dungeon for something intended as niche content?

    Savage and Ultimate are niche too, but they don't take 18 months and they stem from Normal difficulty which caters to the majority of the playerbase.

    I'm rather baffled here...
    Just a slight correction, savage is designed first and then they tone it down to the difficulty level they want, this is how scob savage came to be.
    (2)

  2. #152
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vahlnir View Post
    If it's between "breaking the mold" and going with Diadem 4.0 or going back to how things were in ARR and HW for the relic...I'd rather they go back to a system that, while tedious, works...and works well.
    Personally eureka shouldn't have had the relic i've always seen the relic to entice us to go back into older content and i feel that is its best quality (before SB) as would give some duties a bit more activity and that was to the benefit of the game as of SB i have noticed a bigger decline with older content (to be expected some but its alot more pronounced in SB than with ARR and the better comparison HW). The big problem i have with the answer is basically you thought SB was just retreading old stuff too much seems they haven't even thought up anything for Shadowbringers, familiarity is nice but change is needed to keep things going too stale and SB is already full of it we don't need more
    (1)

  3. #153
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crushnight View Post
    The big problem i have with the answer is basically you thought SB was just retreading old stuff too much seems they haven't even thought up anything for Shadowbringers, familiarity is nice but change is needed to keep things going too stale and SB is already full of it we don't need more
    Eureka was supposed to be something completely new to XIV. What it ended up being is Fate grinding and little more than that. The only new things Eureka has brought to the table is Logos actions and bunny fates (but even they are Fate grinding for the most part). They are neat and all, but it's too little too late. Just seems like every time they try to innovate it's one step forward, half a step or more back. It's to the point where if they aren't capable of innovation or keeping things fresh maybe it's time for someone new to be in charge of the game's design. To be honest though, MMOs as a whole seem to be stagnating a bit, so it's not just an FF XIV problem exclusively. It's just more evident here due to the supposed "server limitations" and a very obvious lack of creativity with some things. Not all, but some.
    (3)
    Last edited by Vahlnir; 12-10-2018 at 06:25 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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