Just a slight correction, savage is designed first and then they tone it down to the difficulty level they want, this is how scob savage came to be.Why on earth would they spend 18 months development time and skip a dungeon for something intended as niche content?
Savage and Ultimate are niche too, but they don't take 18 months and they stem from Normal difficulty which caters to the majority of the playerbase.
I'm rather baffled here...
Personally eureka shouldn't have had the relic i've always seen the relic to entice us to go back into older content and i feel that is its best quality (before SB) as would give some duties a bit more activity and that was to the benefit of the game as of SB i have noticed a bigger decline with older content (to be expected some but its alot more pronounced in SB than with ARR and the better comparison HW). The big problem i have with the answer is basically you thought SB was just retreading old stuff too much seems they haven't even thought up anything for Shadowbringers, familiarity is nice but change is needed to keep things going too stale and SB is already full of it we don't need more
Eureka was supposed to be something completely new to XIV. What it ended up being is Fate grinding and little more than that. The only new things Eureka has brought to the table is Logos actions and bunny fates (but even they are Fate grinding for the most part). They are neat and all, but it's too little too late. Just seems like every time they try to innovate it's one step forward, half a step or more back. It's to the point where if they aren't capable of innovation or keeping things fresh maybe it's time for someone new to be in charge of the game's design. To be honest though, MMOs as a whole seem to be stagnating a bit, so it's not just an FF XIV problem exclusively. It's just more evident here due to the supposed "server limitations" and a very obvious lack of creativity with some things. Not all, but some.The big problem i have with the answer is basically you thought SB was just retreading old stuff too much seems they haven't even thought up anything for Shadowbringers, familiarity is nice but change is needed to keep things going too stale and SB is already full of it we don't need more
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