Just a slight correction, savage is designed first and then they tone it down to the difficulty level they want, this is how scob savage came to be.Why on earth would they spend 18 months development time and skip a dungeon for something intended as niche content?
Savage and Ultimate are niche too, but they don't take 18 months and they stem from Normal difficulty which caters to the majority of the playerbase.
I'm rather baffled here...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.