Quote Originally Posted by Liam_Harper View Post
Why on earth would they spend 18 months development time and skip a dungeon for something intended as niche content?

Savage and Ultimate are niche too, but they don't take 18 months and they stem from Normal difficulty which caters to the majority of the playerbase.

I'm rather baffled here...
Just a slight correction, savage is designed first and then they tone it down to the difficulty level they want, this is how scob savage came to be.