Was now like 2 times in Pyros and i have to say its the same boring bullshit like Anemos and Pagos. Ultra boring Content. Gives me the same bored and empty feeling like the other two Eureka Areas.
Was now like 2 times in Pyros and i have to say its the same boring bullshit like Anemos and Pagos. Ultra boring Content. Gives me the same bored and empty feeling like the other two Eureka Areas.
This answer:
Q: Might be too soon but I’m quite curious about how the contents in the future will be like after experiences from the Forbidden Land, Eureka.
Y: I’m very glad about how many adventurers are enjoying our contents that many members with Mr. Nakagawa’s lead helped making them. “Freely choosing your own adventure outside of FFXIV’s rules” kind of contents could be possible in the future. What new concept, new place, what could be fun aren’t something I haven’t brainstormed yet….Probably should start thinking right now.
This says to me no eureka styled content in early 5.x yet also says haven't looked at anything to break the mold either and personally i don't know which is worse
If it's between "breaking the mold" and going with Diadem 4.0 or going back to how things were in ARR and HW for the relic...I'd rather they go back to a system that, while tedious, works...and works well.This answer:
Q: Might be too soon but I’m quite curious about how the contents in the future will be like after experiences from the Forbidden Land, Eureka.
Y: I’m very glad about how many adventurers are enjoying our contents that many members with Mr. Nakagawa’s lead helped making them. “Freely choosing your own adventure outside of FFXIV’s rules” kind of contents could be possible in the future. What new concept, new place, what could be fun aren’t something I haven’t brainstormed yet….Probably should start thinking right now.
This says to me no eureka styled content in early 5.x yet also says haven't looked at anything to break the mold either and personally i don't know which is worse
Personally eureka shouldn't have had the relic i've always seen the relic to entice us to go back into older content and i feel that is its best quality (before SB) as would give some duties a bit more activity and that was to the benefit of the game as of SB i have noticed a bigger decline with older content (to be expected some but its alot more pronounced in SB than with ARR and the better comparison HW). The big problem i have with the answer is basically you thought SB was just retreading old stuff too much seems they haven't even thought up anything for Shadowbringers, familiarity is nice but change is needed to keep things going too stale and SB is already full of it we don't need more
Eureka was supposed to be something completely new to XIV. What it ended up being is Fate grinding and little more than that. The only new things Eureka has brought to the table is Logos actions and bunny fates (but even they are Fate grinding for the most part). They are neat and all, but it's too little too late. Just seems like every time they try to innovate it's one step forward, half a step or more back. It's to the point where if they aren't capable of innovation or keeping things fresh maybe it's time for someone new to be in charge of the game's design. To be honest though, MMOs as a whole seem to be stagnating a bit, so it's not just an FF XIV problem exclusively. It's just more evident here due to the supposed "server limitations" and a very obvious lack of creativity with some things. Not all, but some.The big problem i have with the answer is basically you thought SB was just retreading old stuff too much seems they haven't even thought up anything for Shadowbringers, familiarity is nice but change is needed to keep things going too stale and SB is already full of it we don't need more
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