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  1. #32
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I posted earlier in this thread, but I was also in the middle of Pyros at the time. Here are my final thoughts on Pyros:

    1. Exp gains

    The increased exp gains compared to Pagos or even Anemos were welcome, as well as allowing exp to be gained from bunny fates. This has probably been the most enjoyable level grind in Eureka yet.

    2. NMs

    NMs were interesting to fight, probably even enjoyable. They were also easily accessible even for those stuck on the ground running. Again, thank you for that. Another thing I'd like to bring up is Penny. I've seen people complain that they never see her. Personally, I've fought her about 5-6 times during my time in Pyros, so...not sure what the issue is there.

    3. Zone layout

    The map itself was easy to navigate, save for a few bottlenecks. Being careful is also a bit of a requirement, such as walking by some monsters, which definitely added some sense of danger...unlike Pagos, where the devs seemed keen on ruining your day all day every day. There was no "danger" there, just annoyances.

    4. Treasures

    Bunny fates were a decent concept, but overall I think it falls flat on its face due to how random it is to just obtain a bunny upon completing the fate as well as the randomness of the chests you can receive...on top of poor chances of getting anything meaningful from said chests in the end. Can we just not do this again, SE? They failed in Pagos, I get it. And while they may be slightly better in Pyros...the layers of RNG involved make it very unfun. NMs that drop loot could probably use a bit of an increase in their drop rates as well, imo.

    5. The relic grind

    I don't have many complaints about the relic grind itself. It takes a bit to gather the required crystals as well as the logograms (unless they are bought from the MB), but overall it wasn't so bad on that front. Penny also pops fairly often from what I've seen so there isn't much of a gate there. Upon completion, you are rewarded the weapon and given the option to farm for additional stats. Here's hoping that this is the devs acknowledging that people are doing this for glamours or a useful weapon. Such a choice would be great going forward.

    6. Light farming

    Again, a concept that may have looked great on paper, but like the treasure bunnies falls flat on its face due to the random nature of it. It'd be one thing if you got 1, 2, 3 stats at random and were able to focus on them afterwards. Sadly, that is not the case. It is random stats to begin with, followed by the randomness of the numbers themselves. People could potentially reroll for months and not get the desired result. I've got 3 different stats on my weapon but probably won't take it any further unless changes are made. As long as I can get my Hydatos weapon in the end I don't particularly care what stats are on it.

    7. Logos Actions

    Another good concept, but could also stand to be less random. The actions themselves are very useful though, so definitely worth trying to get as many actions as possible.

    Verdict:

    Slightly better than Anemos, worlds better than Pagos but could stand to lose some of its RNG aspects.
    (1)
    Last edited by Vahlnir; 12-08-2018 at 06:47 AM.