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  1. #141
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
    Posts
    110
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Derio View Post
    My question is if they expected the elite playerbase to do Eureka, why would you tie a relic weapon to it. When in the past the relic weapon has been tied to the casual playerbase.

    No, Why would they? That's exactly what Savage and Ultimate are for.
    (0)

  2. #142
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
    Posts
    110
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tsumdere View Post
    The interview was chock full of PR bullcrap.

    In the same interview, they say it's niche grind content for elite players, but the designer of Eureka himself admits that it's easy and boring, so much so that HE afks in it.
    Arent you kinda misinterpreting this? :P He's saying he does it in a relaxed manner, low-key stress-free like if he was playing 11. Even I understood that
    (2)

  3. #143
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Why on earth would they spend 18 months development time and skip a dungeon for something intended as niche content?

    Savage and Ultimate are niche too, but they don't take 18 months and they stem from Normal difficulty which caters to the majority of the playerbase.

    I'm rather baffled here...
    (9)

  4. #144
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HiroesX81 View Post
    Arent you kinda misinterpreting this? :P He's saying he does it in a relaxed manner, low-key stress-free like if he was playing 11. Even I understood that
    I think you need to read it again. He says nothing about FFXI in that question or the following questions regarding it.

    He is saying they knew people would think it was boring and easy (sleepy and mundane is a nice way of saying that) but did it anyways because they wanted content that you could relax in. This is still the same interview where Pagos was supposed to weed out casual players.

    Then he literally says he watches a movie and raises his hand (ノ) when, presumably, a NM spawns. That's what JP afkers do. It is the equivalent of NA's (inv nm).

    So - We know it's boring and easy. We wanted to be able to relax in it. We want it to be content where you don't have to do much work. Sometimes I relax in it, since I watch a movie and raise my hand (ノ) [inferenced : when nm spawns. since this is what it is used for].
    (5)

  5. #145
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Thank you Yoshida and the team for Pyros !
    Hydatos will be awesome !
    I cannot wait to play it !!
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  6. #146
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I posted earlier in this thread, but I was also in the middle of Pyros at the time. Here are my final thoughts on Pyros:

    1. Exp gains

    The increased exp gains compared to Pagos or even Anemos were welcome, as well as allowing exp to be gained from bunny fates. This has probably been the most enjoyable level grind in Eureka yet.

    2. NMs

    NMs were interesting to fight, probably even enjoyable. They were also easily accessible even for those stuck on the ground running. Again, thank you for that. Another thing I'd like to bring up is Penny. I've seen people complain that they never see her. Personally, I've fought her about 5-6 times during my time in Pyros, so...not sure what the issue is there.

    3. Zone layout

    The map itself was easy to navigate, save for a few bottlenecks. Being careful is also a bit of a requirement, such as walking by some monsters, which definitely added some sense of danger...unlike Pagos, where the devs seemed keen on ruining your day all day every day. There was no "danger" there, just annoyances.

    4. Treasures

    Bunny fates were a decent concept, but overall I think it falls flat on its face due to how random it is to just obtain a bunny upon completing the fate as well as the randomness of the chests you can receive...on top of poor chances of getting anything meaningful from said chests in the end. Can we just not do this again, SE? They failed in Pagos, I get it. And while they may be slightly better in Pyros...the layers of RNG involved make it very unfun. NMs that drop loot could probably use a bit of an increase in their drop rates as well, imo.

    5. The relic grind

    I don't have many complaints about the relic grind itself. It takes a bit to gather the required crystals as well as the logograms (unless they are bought from the MB), but overall it wasn't so bad on that front. Penny also pops fairly often from what I've seen so there isn't much of a gate there. Upon completion, you are rewarded the weapon and given the option to farm for additional stats. Here's hoping that this is the devs acknowledging that people are doing this for glamours or a useful weapon. Such a choice would be great going forward.

    6. Light farming

    Again, a concept that may have looked great on paper, but like the treasure bunnies falls flat on its face due to the random nature of it. It'd be one thing if you got 1, 2, 3 stats at random and were able to focus on them afterwards. Sadly, that is not the case. It is random stats to begin with, followed by the randomness of the numbers themselves. People could potentially reroll for months and not get the desired result. I've got 3 different stats on my weapon but probably won't take it any further unless changes are made. As long as I can get my Hydatos weapon in the end I don't particularly care what stats are on it.

    7. Logos Actions

    Another good concept, but could also stand to be less random. The actions themselves are very useful though, so definitely worth trying to get as many actions as possible.

    Verdict:

    Slightly better than Anemos, worlds better than Pagos but could stand to lose some of its RNG aspects.
    (1)
    Last edited by Vahlnir; 12-08-2018 at 06:47 AM.

  7. #147
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vahlnir View Post
    4. Treasures

    Bunny fates were a decent concept, but overall I think it falls flat on its face due to how random it is to just obtain a bunny upon completing the fate as well as the randomness of the chests you can receive...on top of poor chances of getting anything meaningful from said chests in the end. Can we just not do this again, SE? They failed in Pagos, I get it. And while they may be slightly better in Pyros...the layers of RNG involved make it very unfun. NMs that drop loot could probably use a bit of an increase in their drop rates as well, imo..
    My biggest issue. With everything locked behind bunny chests, Pagos Lockboxes (normal) are essentially worthless.

    Quote Originally Posted by Vahlnir View Post
    6. Light farming

    Again, a concept that may have looked great on paper, but like the treasure bunnies falls flat on its face due to the random nature of it. It'd be one thing if you got 1, 2, 3 stats at random and were able to focus on them afterwards. Sadly, that is not the case. It is random stats to begin with, followed by the randomness of the numbers themselves. People could potentially reroll for months and not get the desired result. I've got 3 different stats on my weapon but probably won't take it any further unless changes are made. As long as I can get my Hydatos weapon in the end I don't particularly care what stats are on it.
    When the optimal way to farm light is to literally de-level yourself on purpose, something is wrong with that aspect of the content.
    (5)

  8. #148
    Player
    Artorias's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    35
    Character
    Lupi Leonhart
    World
    Odin
    Main Class
    Monk Lv 90
    Was now like 2 times in Pyros and i have to say its the same boring bullshit like Anemos and Pagos. Ultra boring Content. Gives me the same bored and empty feeling like the other two Eureka Areas.
    (0)

  9. #149
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    This answer:
    Q: Might be too soon but I’m quite curious about how the contents in the future will be like after experiences from the Forbidden Land, Eureka.
    Y: I’m very glad about how many adventurers are enjoying our contents that many members with Mr. Nakagawa’s lead helped making them. “Freely choosing your own adventure outside of FFXIV’s rules” kind of contents could be possible in the future. What new concept, new place, what could be fun aren’t something I haven’t brainstormed yet….Probably should start thinking right now.

    This says to me no eureka styled content in early 5.x yet also says haven't looked at anything to break the mold either and personally i don't know which is worse
    (0)

  10. #150
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crushnight View Post
    This answer:
    Q: Might be too soon but I’m quite curious about how the contents in the future will be like after experiences from the Forbidden Land, Eureka.
    Y: I’m very glad about how many adventurers are enjoying our contents that many members with Mr. Nakagawa’s lead helped making them. “Freely choosing your own adventure outside of FFXIV’s rules” kind of contents could be possible in the future. What new concept, new place, what could be fun aren’t something I haven’t brainstormed yet….Probably should start thinking right now.

    This says to me no eureka styled content in early 5.x yet also says haven't looked at anything to break the mold either and personally i don't know which is worse
    If it's between "breaking the mold" and going with Diadem 4.0 or going back to how things were in ARR and HW for the relic...I'd rather they go back to a system that, while tedious, works...and works well.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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