The Good
XP is significantly better in pyros, although this is right after the Pagos XP buff, so it could just be that same buff
bunny fates give xp
scenery is beautiful
several NM fights are actually interesting (like the tag fight)
mob positions on open squares are close together for easy chaining
logogram system is new and interesting - conceptually very cool

The Bad
still very unfriendly to low level players, map is separated in 2, so you have to walk very far from start to get to high level NMs
mob positions on bridges are frequent and frustrating, making it very difficult to sneak past, especially if the mob moves
bunny drops are required to progress logograms, which is several levels of stacked RNG (chance to get bunny, chance to get right chest, chance to get right drop, chance of right logogram)
having second logogram has a chance to fail - completely unnecessary limitation
requirements of weapon/gear are unusually high, especially considering the gear is still not BiS - includes needing all logograms AND a crazy number of NM crystals
light rerolling is PURE RNG - you could never get what you want, after grinding for ingame years, if unlucky
again, basically ZERO progress on relic at starter level. you need to grind to level THEN grind for relic - not as bad as pagos but clearly lesson NOT learned
PYROS GEAR DOES NOT BUILD OFF OF ANEMOS GEAR, AND DOESN'T HAVE A VENDOR TO OBTAIN IF LOST


Summary: I pray the relic system in Shadowbringers is more similar to HW or even ARR. Please no Eureka/Diadem again.