I'm current unsub, and got to test Pyros with the free 96h.
The monster placement is terrible, anemos and pagos at least we could sneak arount and not get killed solo, but pyros is impossible. Why do they have increased the exploration difficulty? They didn't even added basic functions for easy auto party finder with similar elemental level, or even level sync.
I've spent 2h with an open party finder request, tried 2 times and NOBODY applied.
Now that most of the active player base is lv 50 and I'm 35, how I'm supposed to level up if I can't even sneak through the map this time without getting killed and needing to aks for a ress everytime I need to pass through that stupid lvl 37 Mob in the way that never turns in a favorable direction to sneak pluss immune to my RDM bind?
Eureka ages terribly bad.
Roullete for Eureka, when? That's the only thing this community know how to apply. Unfortunately, Eureka is apparently casual content, and thus casuals don't usually make use of party finder. It happened 3 times, 3 times that any new player that started in week 2 is left behind and chose to give up the content, cause it's too CLUNKY to find similar elemental level to level up together. Happened with anemos, but is was not that bad, cause you could follow the NM train with ease. Happened with pagos, a pretty worse, cause there was no train to follow. Now happening again with Pyros, this time terrible as I already explained. We can see it's getting worse.
Will Devs finally acknowledge this terrible design issue, ever?
Another design issue, we enter eureka, we meet awesome players the first time, then we leave, and we know that we will never meet again, and it get's worse as you enter more and more, cause you will increasingly not going to try to make friends there, cause you're gonna lose them within minutes. This is terrible social design.