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  1. #91
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KageTokage View Post
    I half-wish they made the logograms untradable simply to make the lazy players suffer, since there's little keeping you from just AFKing to a weapon like every other Eureka instance.
    When did being super lucky automatically = working hard?

    No they shouldn't be tradeable so that people who work just as hard, can't be exploited by lucky people (who likely have been playing the content less) can sell it for absurd prices for their own gain. Content (specifically relics and gear) should NOT be gatekeeped by other players, or the rng that allows this.

    and seriously the reason they are tradeable is because you are meant to cooperate with other players to get logos actions, and lets not forget that the logos duty actions themselves aren't actually that valuable, and are a way to augment gameplay and give players an edge in combat, the only reason they are this expensive is cause players simply can't get the total of 50 logos actions used cause of bad rng, NOT because they are being lazy.
    (5)
    "A heartbeat without harmony
    Is moonlight without dark"

  2. #92
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ilyrian View Post
    Well you're talking about different issues.
    Healing your party during a NM is basically a death sentence if a) your party are hitting the adds that b) muppets have dragged into combat with them.
    If you have a decent group and people are generally clued up, it is OK to heal - but ultimately resing is much better overall as most high-end mobs are one shot kills anyway.

    The issue you had with your healer (in your group?): just sounds like they were a baddie.
    This is too relatable. I gave up healing or using any aoe during fates because most people who are there don't have a clue how to ignore and/or de-aggro extra mobs that are pulled in. What pisses me off more are the people who intentionally pull their adds into the thick of the action to get rid of the aggro, which just causes issues for everyone else. Just let them kill you and be raised.
    (3)

  3. #93
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Darkplanet View Post
    When did being super lucky automatically = working hard?

    No they shouldn't be tradeable so that people who work just as hard, can't be exploited by lucky people (who likely have been playing the content less) can sell it for absurd prices for their own gain. Content (specifically relics and gear) should NOT be gatekeeped by other players, or the rng that allows this.

    and seriously the reason they are tradeable is because you are meant to cooperate with other players to get logos actions, and lets not forget that the logos duty actions themselves aren't actually that valuable, and are a way to augment gameplay and give players an edge in combat, the only reason they are this expensive is cause players simply can't get the total of 50 logos actions used cause of bad rng, NOT because they are being lazy.
    The only logograms that are bugging me are the offensive/protectives, which really shouldn't be gated exclusively behind gold bunny chests and ought to just drop from bunnies in general with better chests dropping larger quantities.
    (6)
    Last edited by KageTokage; 11-12-2018 at 09:14 PM.

  4. #94
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    After a whole timer in I'll drop the bomb :

    I prefer Pagos by a large margin.

    At least in pagos, even if its long as hell and boring I was able to just follow the train and get my relic done in the process at a slow pace.

    Now, Fate are XP and crystal only. The whole logos system is a pain, I'll have to do mob grind (whom I profondly hate), a lot of bunnies (Want more RNG on your RNG covered RNG cake ?) just to unlock useless recipes with another round of RNG for their succes because lets be honest, every thing is doable without using them once.

    Random stat in the relic is the cherry on the cake, won't even bother with it. I'd sure love to get my CRit-DH bow but for the cost of playing with my luck for it once again ? Not gonna happen.

    Pyros is still trash and even less engaging to me than Pagos but its my taste. It sure have pretty neat advantage like quicly hitting lv max, quicly attune to etherite and... well thats all. Mob are too packed and so many of them sound agro without logical reason behind it, half-iced half-fire is lame and overused and so much hallways its ridiculous.

    Pyros isn't rewarding at all, it all about your luck and your luck only, no brain involved just randomly generated number.
    (5)
    Last edited by Nariel; 11-13-2018 at 12:54 AM.

  5. #95
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    None of your assumption is actually correct.

    I alway pull my weight at its peak whenever I can on a NM, I never complaign about a early pull cause there is no solid rule about it and I alway help at burning trash when my level permit it.

    I find every activity in the whole Eureka boring as hell and only start afking after the 4th lockout of the day cause yeah, 12h hours of meat bag punching it start feeling dull.

    But whatever float your boat, have fun. I don't even with the less lame activity this crap has to propose and it can't even bring me to the end of it.
    (0)

  6. #96
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Pyros has issues. It's not terrible, but the logos system has caused some problems. A lot of people farm bunny fates for chests, which mean less people spawning NMs. Pyros crystals seem harder to come by because of the slower NM spawning. A lot of logograms are hard to get, requiring a lot of luck with a gold chest at times.

    And speaking of slow spawns, we had several groups of people prepping Penny through two heat waves today for hours and she never spawned. Next heat wave is in 6 hours. It's terrible.

    Map design is better, leveling is better and low level aetherytes are good. But it seems like all the ridiculous RNG is specifically designed to drag the content out as long as possible.
    (3)

  7. #97
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    How's Pyros? You ask


    The Good:

    Aetherytes - These unlock at sensible levels, unlike Pagos, where they are unlocked way too late.

    The Map - I found this far less frustrating that Pagos

    Levelling - This felt much better, except the Bunny Fates rather got in the way. They give low XP but because of the rewards, most groups automatically do them as and when they come up. I have been in instances where nobody was interested in spawning other fates at all, which was very frustrating.

    Logos System - Interesting and engaging initially, but at level 50 I've discovered I'm too high to farm for certain Logograms (workrounds exist but they require an organised group who know what they are doing and I don't see that happening with random people). Other Logograms are only from gold chests from the bunny fates, (see RNG below).
    I love the idea of this and feel it should have been in Eureka from the start, but the way it's been implemented leaves something to be desired.


    The Not So Good:

    The Bunny Fates - These have gone from irrelevant and annoying in Pagos to being practically mandatory (and annoying) in Pyros. You have to do them for the armour, certain Logograms; as well as highly desired items like the Mount and the Hairstyle. It's overkill.
    It's very easy to jump into a 'Bunny/Fate farm party' because there are always plenty of them. However, if you want to farm mobs for Logos or spawn other fates, then it's much harder to find a group. You either go with the majority and do the bunnies or spend an awful lot of time waiting around.

    RNG - At max-level, this is all they are using to keep you playing.

    Want any of the items from the Gold Chests?
    Getting gold in the fate only gives you a chance to get a bunny and even if you get one and both you and the bunny survive, you only have a tiny chance of getting a Gold chest.
    The more people doing the fates, the less chance you have of getting a bunny, and of course everyone is doing them because the rewards are so good.

    Weapon stats are also determined by RNG. How much light you need to get the stats you want (or stats you'd settle for) is not down to effort, it's purely down to luck.


    I've played Pyros for the past week; I've levelled to 50, done the bunny fates, farmed light, learned 32 out of the 50 actions and suddenly I'm seeing this for what it is; it's a Skinner Box.
    If I want anything out of Pyros besides a mediocre weapon (and I guess I'm lucky it's only mediocre), then I have to farm an indeterminate amount of light so I can gamble with my stats, or do the Bunny fates so I can gamble on getting a Gold box.

    I guess it's just not for me. This content does not respect my time, nor does it reward effort or skill. If I wanted this type of gameplay, I could pick up any 'Free to Play' Korean grinder, but for a subscription MMO I feel this is pretty poor.


    TLDR: Engaging and fun at the start, but once the gloss wears off, Pyros feels increasingly empty and designed to waste your time.
    (2)
    Last edited by Solarra; 11-15-2018 at 03:23 AM.

  8. #98
    Player
    SoleilAlphi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    209
    Character
    Radimir Amarya
    World
    Tonberry
    Main Class
    Thaumaturge Lv 21
    I've now reached the light farm stage and find myself stuck. All people do is run back and forth the 2 bunny fates like lemmings or farm heatboxes. Trying to join or form a light group is difficult...
    (0)

  9. #99
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    I wonder if it's because they don't realise they will need crystals or light that they do that? I had no idea there was even a light step till a few days ago. I get some people might not be worried about the weapon till they hit 50 so just level via bunnies not realising if they do fates and help spawn them it would help them out a lot more than bunnies do later on when they do weapons.

    Giving bunnies xp is probably one of the biggest mistakes they could have made or at least giving them so much, 350 and 1m is too much. Should have been 100 and 400k or something. Like a token gesture for doing it but really the box is the reward. That or make them spawn times longer if rewarding xp at those levels where they're mini fates.
    (0)
    Last edited by Rhus; 11-15-2018 at 04:23 AM.

  10. #100
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rhus View Post
    I wonder if it's because they don't realise they will need crystals or light that they do that? I had no idea there was even a light step till a few days ago. I get some people might not be worried about the weapon till they hit 50 so just level via bunnies not realising if they do fates and help spawn them it would help them out a lot more than bunnies do later on when they do weapons.

    Giving bunnies xp is probably one of the biggest mistakes they could have made or at least giving them so much, 350 and 1m is too much. Should have been 100 and 400k or something. Like a token gesture for doing it but really the box is the reward. That or make them spawn times longer if rewarding xp at those levels where they're mini fates.
    Remove the exp and people won't stop doing bunnies. Read through this same thread to understand why people are doing bunnies, it's required to get offensive and protective logograms unless you want to pay a high price in the marketboard, not to mention the mount and hairstyle. Every map still has a couple of groups doing NM spawns so it's not really a big deal, you're just missing the AFK crowd spamming /cheer that was present in anemos and pagos.
    (3)

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