It's alright. There are a lot of chokes where they put mobs that are hard to dodge - basically a toned down version of the sleeping dragons. Think the shark corridor in Anemos but like 10-20 of them. You eventually outlevel most of them but makes doing bunnies and traveling to NMs a bit annoying although that was probably the intention. The mob density is really high and tightly packed, which makes it easier to find decent chain camps. Also makes it so it is harder to reset monsters and travel so you get a ton of them at each NM. Groups of 10+ mobs block area access impeding movement until you out level them or train them and kill yourself and have someone raise you on the other side of the mess.

I'd say its 50/50 Anemos/Pagos design merged together.

The logos actions are pretty nice (there's even one with an apparent reraise proc buff), just wish they weren't consumable unless you actually use all the charges for the ones that have them. They are nice for solo/light parties. Really should have been in from the beginning.