I'd say it would be great, all it really needs is a bit of a pruning back of monsters.
It's like ant farm density in there...


I'd say it would be great, all it really needs is a bit of a pruning back of monsters.
It's like ant farm density in there...


Bunny fates are still one of the most idiotic mechanics I've ever witnessed.
And this time they're mandatory for relic progression...unless you're willing to spend a few millions of gils and buy all the logograms you need on the market board.
Once again, the devs failed to foresee how the community, or part of it, would act in this environment. What is now happening is that all the instance is zerging the bunny fates because everyone needs fundamental/offensive logograms. However, only a fraction of players is actively doing...anything else really. NM spawn rate is extremely low, heatwaves are passing without anyone even trying to spawn the lvl 50 NM.
Last edited by Lastelli; 11-10-2018 at 06:43 PM.
I half-wish they made the logograms untradable simply to make the lazy players suffer, since there's little keeping you from just AFKing to a weapon like every other Eureka instance.
Bunnies really need to only take AoE damage from mobs you yourself have aggroed, having them killed off by the careless or salty is the worst. Along with the RNG on top of RNG to get anything worthwhile from them and now experience from the bunny fates has gotten people to do them that have no intention of doing the bunnies. It makes sense in Pagos since it's now dead content, but not in the most recent instance.
Purely RNG substats are also god-awful, there is enough all-or-nothing RNG in Eureka without tying it to the weapon as well.


This, but I'm actually making serious bank out of lazy people buying my Logograms and other Pyros goods, so I kind of want it to continue as well.
When did being super lucky automatically = working hard?
No they shouldn't be tradeable so that people who work just as hard, can't be exploited by lucky people (who likely have been playing the content less) can sell it for absurd prices for their own gain. Content (specifically relics and gear) should NOT be gatekeeped by other players, or the rng that allows this.
and seriously the reason they are tradeable is because you are meant to cooperate with other players to get logos actions, and lets not forget that the logos duty actions themselves aren't actually that valuable, and are a way to augment gameplay and give players an edge in combat, the only reason they are this expensive is cause players simply can't get the total of 50 logos actions used cause of bad rng, NOT because they are being lazy.
"A heartbeat without harmony
Is moonlight without dark"
The only logograms that are bugging me are the offensive/protectives, which really shouldn't be gated exclusively behind gold bunny chests and ought to just drop from bunnies in general with better chests dropping larger quantities.When did being super lucky automatically = working hard?
No they shouldn't be tradeable so that people who work just as hard, can't be exploited by lucky people (who likely have been playing the content less) can sell it for absurd prices for their own gain. Content (specifically relics and gear) should NOT be gatekeeped by other players, or the rng that allows this.
and seriously the reason they are tradeable is because you are meant to cooperate with other players to get logos actions, and lets not forget that the logos duty actions themselves aren't actually that valuable, and are a way to augment gameplay and give players an edge in combat, the only reason they are this expensive is cause players simply can't get the total of 50 logos actions used cause of bad rng, NOT because they are being lazy.
Last edited by KageTokage; 11-12-2018 at 09:14 PM.
There's another rather significant issue with getting logograms, which is that at max level, there are no sprites that drop mitigative logograms.
There are multiple sources of them prior to that, but only inimical logograms drop from 50-55 sprites post-adaptation, which seems like a pretty big oversight.
The only way you can get them in large quantities at 50 is by level syncing using a NM then killing whatever appropriate sprites can be found in their vicinity.






If I'm not actually currently working on a relic, is it a good idea to step into Pagos/Pyros or not?
I'm contemplating just leveling up, but not grinding beyond that.
Would I still be making progress towards future relic steps (acquiring items, etc.) or would I be "wasting" a lot of work by doing it without a relic in progress at the time?
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