1. Penthesilea Spawn
The above point leads straight into this.
Fix. Penthesilea. Spawn.
This has happened more than once where we pre-prep nearly 200 mobs for double heat waves (because the next heat waves after were 8 hours away

)))) ), and she did not spawn. We had nearly the entire instance killing moths, and she took the entirety of two heat waves to spawn.
This was ONLY possible because we were in a nice enough instance to play the Penny game, but if it had been some of the instance I was in earlier, where they could only scrape together 8-16 people, she would have never spawned.
2. Mounts
This is an all of Eureka problem, but is applicable to Pyros too. Why does my wolf forget how to run in Eureka? Flying, I can pass off but… running? Removing mounts is literally just there to be tedious. It’s not fun or engaging, especially when it is obvious that it is one of the things they did to make it “more dangerous”. It’s not more dangerous, it’s just slower. The only thing that I am in danger of when I’m mountless is falling asleep as I auto-run across the map.
3. Awful Story
It sucks. There really isn’t much to say about this.
Many players were curious about the Isle of Val and the fall of the Students of Baldesion, and Eureka is that story, but it’s bad. Really bad. Possibly the worst side story in the game imo. It’s so bad and uneventful, that it could be removed and even hard lore junkies would barely blink an eye.
3. Logos Farming
This could have been an okay feature if the logos dropped from anything other than sprites. Is there a reason that an item we need in abundance are so rare and only come from certain mobs at certain times at certain levels?
It is absolutely ridiculous that once you are max level, you have to either delevel
8 times or Grafficane cheese to farm mitigative because the other lvl 53 fire sprites only drop conceptual.
It’s absolutely ridiculous that you have to compete… for THREE max level spawn points
across a possible 144 people, especially when people can solo sprites with Reflect now.
Logos should drop from normal mobs as well. Fire aspected enemies dropping Offensive, Water dropping Curative, etc etc. Even if they limited those drops to less than sprites or weather locked like sprites, it would open up a lot of farming spots and put less reliance on bunny golds.
In the end, I suppose this sprite issue could be somewhat solved with a...
4. ELEMENTAL. LEVEL. SYNC.
Why is this not a thing!?
I have spent hours being a flash bot for my friend as she does her challenge logs since she cannot play with me in normal parties and she does not have so much time to sit on the train.
This is an incredibly basic thing that should have been there from day one. The tech is there, we know it is because it is used in FATES and dungeons all the time. The only reason it isn’t is because of the sheer incompetence of seeing what the player base
needs or stubbornness (or both).
5. Lack of Level Cap Weeklies
Challenge logs are useless once you are max level. At least have them give a little light or crystals of the instance you are in once you are 50.
6. Useless Mobs and NMs
Amarok and Lamashtu.
Eye of Horus and Arch Angra Mainyu.
Finally, Glaukopis and (sorta) Lumber Jack.
What do all of these NMs have in common? They are useless.
There are hundreds of mobs in every version of Eureka that are just there. They have absolutely no use and aren’t even in the way sometimes. The NMs especially, have those aforementioned outliers that are just too high level to be a good use of people’s time (if they are farming crystals) and have no drops associated. Eureka in general has this trend of shoving a ton of mobs and NMs into the zone with only a handful ever being useful. They have squandered the opportunity to give NMs different spawn requirements, the relic more depth, and max level spawn parties more
incentive to spread out and spawn and kill EVERYTHING.
How cool would it be if there was gathering in Eureka and Lumber Jack spawned via chopping down trees? He would be spawned just by process of people doing their gathering there. What if Lamashtu spawned from people dying anywhere in the map?
7. Still Too Much Mob Grinding, Not Enough Variety
Daily quests, gathering, and crafting. I think almost everyone can agree that these things would be a boon to Eureka and ease the annoyance of the only goal of Eureka being mass murder.
Imagine having Eureka unique materials you can gather, using them to craft logos or materials for relic weapons, and being able to sell or trade with people. It adds another path for players to earn their relic. Imagine having daily quests from the many NPCs in base that give a little bit more lore and substance to the island while giving you a handful of crystals or light. Don’t feel like chaining? Grab the daily quest and travel to certain spots on the map and use /lookout for like 10 crystals or a quarter of a bar of light. It would definitely be a pittance of light or crystals to someone who chains or actively spawns NMs, but it’s an alternative to those who just cannot (or don’t want to) spend a lot of time in Eureka that day.