Quote Originally Posted by MariyaShidou View Post
Like Rydin said, whenever there is a position condition in the description, you do need to fulfill that to continue the chain.

For DRG, I guess the 1st WS effect is like Taunt, momentarily force the enemy to target you. Why is that? First, LNC has Heavy Thrust, one that has a relatively high chance of stun (only if enemy can be stunned, Ifrit isn't the case anymore) for a longer duration if the enemy is targeting you. Second, Dread Spike can absorb and turn damage into heal by consuming a Surge. LNC/DRG has reasonable range that allows you to evade most melee AoE and is a pure DD, so Dread Spike is not used that often except in case enemy has very big AoE like Ifrit/Moogle.

Anyway, most of the WS either extend a current combo, or replace one that has high CD, so it means you can use them along with any you are currently using, which means more dps to any role except CNJ/WHM. If you don't have enough TP to use all of them, you can find that every classes have different weapons that usually are weaker but has higher attack speed, hence better TP generation.
Thats true... I didn't think about the fact that there are reasons you'd want the enemy to face or attack you without actually stealing hate.... nice

Quote Originally Posted by Urthdigger View Post
For bonus points, toss in necrogenesis before the final spell to top your HP off so you can blow through your MP and repeat.
Yea... I bet that is going to be the way BLM is going to be played....
use all mp...
switch HP and MP values..
with HP low (And MP high) Use Thunder>Thundara>Burst with Necrogenesis
Heal the rest of your HP (Which is alot faster than regening MP)
Switch HP and MP values
rinse and repeat