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Thread: Job Combos

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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rydin View Post
    BLM add another Thunder that replaces Thundaga in the combo....
    when used in a combo instead of Thundaga, this BLM thunder spell does greater damage the lower your HP is.
    A few things immediately spring to mind. BLM has an ability that switches MP and HP
    So you use up all your MP... switch values of your MP and HP and then do this combo.
    Your HP will be extremely low and the new BLM thunder spell should do serious damage
    For bonus points, toss in necrogenesis before the final spell to top your HP off so you can blow through your MP and repeat.
    (3)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MariyaShidou View Post
    Like Rydin said, whenever there is a position condition in the description, you do need to fulfill that to continue the chain.

    For DRG, I guess the 1st WS effect is like Taunt, momentarily force the enemy to target you. Why is that? First, LNC has Heavy Thrust, one that has a relatively high chance of stun (only if enemy can be stunned, Ifrit isn't the case anymore) for a longer duration if the enemy is targeting you. Second, Dread Spike can absorb and turn damage into heal by consuming a Surge. LNC/DRG has reasonable range that allows you to evade most melee AoE and is a pure DD, so Dread Spike is not used that often except in case enemy has very big AoE like Ifrit/Moogle.

    Anyway, most of the WS either extend a current combo, or replace one that has high CD, so it means you can use them along with any you are currently using, which means more dps to any role except CNJ/WHM. If you don't have enough TP to use all of them, you can find that every classes have different weapons that usually are weaker but has higher attack speed, hence better TP generation.
    Thats true... I didn't think about the fact that there are reasons you'd want the enemy to face or attack you without actually stealing hate.... nice

    Quote Originally Posted by Urthdigger View Post
    For bonus points, toss in necrogenesis before the final spell to top your HP off so you can blow through your MP and repeat.
    Yea... I bet that is going to be the way BLM is going to be played....
    use all mp...
    switch HP and MP values..
    with HP low (And MP high) Use Thunder>Thundara>Burst with Necrogenesis
    Heal the rest of your HP (Which is alot faster than regening MP)
    Switch HP and MP values
    rinse and repeat
    (0)