I was just looking at the job ability list again.
Last time I looked at it... I wasn't very familiar with any of the new actions from 1.20 so it was hard to really see what we were looking at...
But now after having played with 1.20's new abilities.... I wanted to take another look at some of the Job weaponskills that combo'd off of class skills....
The Dev class & Job list is here:
http://forum.square-enix.com/ffxiv/t...764#post449764
Translated ability names are here
http://www.daevaofwar.net/index.php?...ob-skills-121/
Credit goes to Wednesday Eve and everyone from Daeva of War for that
(Everyone except Doctor Mog, even though it's actually Mogs post on there that gives the translations... haha)
Paladin:
Paladin gets a weaponskill that combos off of Phalanx. Phalanx can only be used after a block
On NM's like Ifrit, block rates are really low.... So we use Aegis boon to guarantee a block so we can use War drum which does little damage but generates tons of enmity.
If this new PLD weaponskill is awesome.. then I guess Aegis Boon isn't just for War drum anymore.
Warrior:
Warrior's weaponskill acts as a third combo part for the now 2 part Heavy Swing>Skullsunder. (Heavy Swing>Skullsunder>Warrior WS)
To execute this combo... Heavy swing needs to be done in front of the target and this causes Skullsunder to generate increased enmity.
Being that the first part needs to be done in front and the second part increases enmity, it feels like a very tank-like combo... even though MRD can be either tank or DD (Although most who go MRD just opt for the tank role even though MRD is a very competent DD)
The Actual Marauder weaponskill consumes "Rampage" effect to increase damage, which makes sense seeing that Rampage is a tanking ability that increases your attack speed and power for every attack against you
Monk:
Monk is Interesting. All Pug combos are started with either Pounce or Pummel and require moving around the target to pull off three weaponskills.
Right now you can go Pounce (From the rear for a chance to stun) and then either Demolish>Howling fist for a chance to dispel any enemy buff and increase damage
or you can go Pounce (From the rear for a chance to stun) and then Sucker Punch from the left or right to absorb MP
Monk adds a twofold weaponskill attack that renders the target unable to do weaponskills when done after Pounce>Sucker Punch
So thats Stun, absorb MP and Pacification all in one handy combo... cool
Dragoon:
Dragoon has 2
Lancer can go True thrust from the front into Leg sweep which does AOE damage and can cause stun into Doom spike which does a CRAP TON of piercing damage.
Dragoon has a weaponskill that is done in place of Doom spike
So it would go True Thrust>Leg Sweep>DRG WS1
and the combo effect for the new DRG weapon skill is Draws in enemies with enmity towards you. That'll be interesting I'm not quite sure how to interpret that or how it would be used. I will say I use the Doomspike variant of this combo a lot when soloing on Lancer
The second is what I call the "Ifrit Lancer combo" and calls for Vorpal Thrust from behind increases Crit rate. Then Impulse drive from the side increases crit rate. then Chaos thrust also (you guessed it) increases crit rate. A Monster damage combo ending in 6 high crit rate rapid fire hits
Dragoons second weaponskill replaces Chaos Thrust (Vorpal Thrust>Impulse Drive>DRG WS2) and also... thats right... increases crit rate. But instead of being a 6 fold attack, the DRG WS is one AOE bang
Bard (Barcher??):
Bard's is interesting
Normally you'd go Heavy Shot>Quick Knock
You have to be 8 yalms or more away for the heavy shot and Quick nock goes from being frontal AOE to hitting 1 target 5 times. very useful.
Bard adds a third weaponskill to the chain that is an AOE attack that has a chance to inflict stun. AOE stun could prove to be very useful in sticky situations
White mage:
none...
But honorable mention, WHM gets to:
Instantly restores HP of all party members.
and
Consumes all MP to deal damage to all enemies within range. Chance to inflict Bind.
Black Mage:
Another cool one.
Right now Thunder does lightning damage.
Thundara can inflict stun, but when done in a combo it increases damage
Thundaga (Which many choose not to do, due to the increased MP needed) increases crit damage when done in a combo. It doesn't seem to do much more damage than Thundara normally. But when it crits... it crits hard. Which is cool because Thaums have a trait that increases crit rate
BLM add another Thunder that replaces Thundaga in the combo....
when used in a combo instead of Thundaga, this BLM thunder spell does greater damage the lower your HP is.
A few things immediately spring to mind. BLM has an ability that switches MP and HP
So you use up all your MP... switch values of your MP and HP and then do this combo.
Your HP will be extremely low and the new BLM thunder spell should do serious damage
Could this be "Burst" rehashed???
Lastly... I find it odd that there is yet another Thunder spell and Blizzaga remains M.I.A. Although to be fair, Blizzard and Blizzara don't combo to begin with.
In the end.... the new BLM combo is:
Thunder... Thunder.... [SIZE="6"]Thundercats HOOOOOOOOOOO!!!![/SIZE]