Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 63
  1. #1
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80

    Would you raid if there was no ilvl?

    Out of curiosity after a discussion with a friend, if there was no ilvl barring you from entering any current end game content - extreme trial or savage, would you be attempting it more frequently, less frequently or not at all and why?


    If the rewards were mounts, titles, minions, gear with different status or tokens you could exchange for other gear of same ilvl would you still try to push such content?
    (1)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Probably less frequently, because it can be hard enough to do content with randoms even if they're adequately geared for it.

    I do think they need to have more unique rewards scattered throughout content. IE, I don't think would hurt to have minions drop from certain S rank hunts and such.
    (14)
    Last edited by KageTokage; 11-02-2018 at 05:12 PM.

  3. #3
    Player
    Aellae's Avatar
    Join Date
    Sep 2013
    Posts
    455
    Character
    Lily Crescent
    World
    Odin
    Main Class
    Bard Lv 93
    Mounts, titles, minions? I think in that case I would raid, well not more, but with more enthusiasm. Because ilvl I don't really care for after the point where you can enter everything anyway. I raid to improve and beat harder content, so anything other than ilvl as reward surely is welcome.
    (3)

  4. #4
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    It's not the ilvl that's barring me from attempting to raid but rather a lack of time or desire. Lowering the ilvl wouldn't increase my desire a single iota, and like KageTokage it might actually negatively impact my desire to do midcore content. Because lemme tell you, setting a minimal ilvl barrier of entry is often a good way of keeping people who simply want to be carrier out of the party. Not /perfectly/ but the parties I've been in that required 5+ ilvls on the minimum tended to be a lot smoother for what is likely a variety of reasons and it rarely had to do with the better damage.

    I would however like more things to earn from doing content, as it would likely solve the issue of desire if not the time. Having more reason to do the content never hurts.
    (1)
    Last edited by Enla; 11-02-2018 at 05:18 PM.

  5. #5
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    To be fair I don't pug my Savage clears at this point but if I did this could make me hesitant to do so.

    People have a hard enough time living through basic mechanics now, if we let in everyone who wanted to give it a try I would imagine there would be considerably more death. I'm not even just talking about a skill gap (althoigh this would likely be a contributing factor) but more about a stat gap.

    When we started doing o10s we had very little info about it. During Middy's Ultimate attack our healers hasn't prepped sufficiently and our group wasn't exactly overgeared so our BRD and NIN just died. I think the only reason the DRG lived was second wind.

    Not having enough hp or defense sucks. I can't imagine an open call to everyone who wants to try raiding would leave a pleasant taste in many mouths because apart from the extreme difficulty hike from casual content many would likely just not have the hp/def/mdef to live without constant shielding.
    (3)

  6. #6
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Definitely if there was no ilvl then there still needs to be some kind of restriction on entering the content, otherwise like Enla mentioned there needs to be some way to barrier less experienced players from the content if they stand to be a liability. I mean even now it's easy to find a player who perhaps cleared something by a very thin line yet feel they are ready to farm and join other parties even though it's clear they weren't ready to do so and needed further practice.

    Extra rewards would be nice for any content, don't think there is enough incentive to do some types of activities any anymore aside from the personal achievement of doing it. What do you do after getting a mount from a Primal now and you don't need the gear, so some additional reward would be cool.
    (0)

  7. #7
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    To me, it's not the iLevel that keeps me away from raiding, but the raiders themselves, plus I don't have time to schedule my play time. I play when I want, not when others want. I have the patience to learn, but not the patience for rude jackasses who get angry at every little mistake in learning parties. It's called a learning party for a reason. Some people learn fast, others don't. I have patience for those still learning, even the slow ones.
    (11)

  8. #8
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MuseTraveller View Post
    Out of curiosity after a discussion with a friend, if there was no ilvl barring you from entering any current end game content - extreme trial or savage, would you be attempting it more frequently, less frequently or not at all and why?


    If the rewards were mounts, titles, minions, gear with different status or tokens you could exchange for other gear of same ilvl would you still try to push such content?
    Gotta agree with KageTokage on this one—it’s already difficult enough to PUG some of the more involved content (Extremes, Savage) with people that actually do have the gear, and who don’t understand what a basic rotation or opener is; I’d be less inclined to join content where an item level is not enforced. Because who knows what kind of gear they would show up in then. I was once in a Suzaku Ex party where a minimum item level wasn’t set (or it may have been set at the minimum item level required), but we had a tank show up with an i290 Antiquated axe. He was doing about 1,200 DPS. Couldn’t hold aggro after the swaps either.

    I’m sure you’ve seen the complaints in the Tales of the Duty Finder thread of tanks and healers showing up in leveling dungeons with weapons/gear from last expansion (or even from ARR). I would not deal with that in content where your damage and performance actually matters. I actually advocate for leveling dungeons to enforce a minimum item level because I’m tired of seeing players in Bardam’s Mettle or Doma Castle in i230/i240 gear (or even worse). Because they just make it harder on the rest of the party, especially if they’re in a tank or healer role and struggle to hold hate or keep people alive.


    If there was something that had mounts, titles, minions, or gear that I wanted in it, I’d find friends or a static to run the content with instead of randoms who may be wearing a box-of-chocolates gear set because the game doesn’t try to gate them out of it. Gear doesn’t make a player; as I said above, you can have players in high item-level gear that do less than a tank or healer in terms of damage—but to risk these same people just showing up in worse gear? The thought alone has me cringing.
    (3)
    Last edited by HyoMinPark; 11-02-2018 at 09:02 PM.

  9. #9
    Player
    Amethyst_Esp's Avatar
    Join Date
    Oct 2017
    Posts
    9
    Character
    Amethyst Aurus
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Antonio_Xul View Post
    To me, it's not the iLevel that keeps me away from raiding, but the raiders themselves, plus I don't have time to schedule my play time. I play when I want, not when others want. I have the patience to learn, but not the patience for rude jackasses who get angry at every little mistake in learning parties. It's called a learning party for a reason. Some people learn fast, others don't. I have patience for those still learning, even the slow ones.
    Definitely this. I'd like to try the savage raids but whenever I do try, there's always one or two people who will rudely point out mistakes and begin yelling at everyone then after the second wipe, they'll leave then everyone else will follow and I'm back at square one after accomplishing nothing. I haven't even touched any of the newer savage content yet because my friend and I don't want to deal with elitists who expect everything to be perfect on the first run even if it's a learning party. I'm all for having my mistakes pointed out but there's a right way and a wrong way about it.
    (4)

  10. #10
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by KageTokage View Post
    Probably less frequently, because it can be hard enough to do content with randoms even if they're adequately geared for it.
    This. I'm already not doing savages with randoms because the levels of skill I've observed in alphascape normal don't exactly fill me with confidence. Meeting the ilvl requirements is a complete non-issue for myself, and with them in place it's usually possible to salvage the duty even in the presence of some really bad players.

    Quote Originally Posted by MuseTraveller View Post
    If the rewards were mounts, titles, minions, gear with different status or tokens you could exchange for other gear of same ilvl would you still try to push such content?
    I like collecting things so yes, cosmetic rewards are a valid incentive for me. Ultimately it depends on the droprates and whether I need to roll against other players for the reward. Lack of tangible progress may create a feeling that I'm never going to get it and might as well not try.
    (0)

Page 1 of 7 1 2 3 ... LastLast