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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100

    Infusions really need to be craftable in larger quantities.

    I find it silly that despite how quickly you burn through these compared to food, you're limited to a measly three per craft.

    This is largely why they're by far the most common target of bot farmers, because it takes close to a hour to produce a stack of 99 that's only going to last a serious raider about as long as maybe 10 pieces of food will.

    Increasing the amount that can be crafted both so that legitimate players can more easily keep up with the demand for them and just to make producing them for personal use less mind-numbingly tedious would be wonderful.

    Even if they were to, say, triple both the quantity produced and the mats required, I'd be satisfied.
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  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Alright but, what's stopping the bots from also just taking advantage of that? Wouldn't this just cause the same problem (Bots making potions) while both driving down the price despite the same material cost ratio?
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  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The tactic infusion spammers tend to use is to flood the market and tank the prices to the point where the legit crafters feel like it isn't worth the time/effort to craft them anymore.

    Being able to craft more wouldn't really benefit them much when they're already outpacing the demand by leaps and bounds (The infusion spammer on my server basically keep two retainers fully stocked with stacks of 99 infusions at all times), whereas the legit players won't need to spend nearly as much time to get a good stock of infusions onto the market.

    In the end, it's still not going to prevent the inevitable price wars from happening, but it at least keeps them on a more level playing field if everyone is able to keep their retainers fully loaded with stacks of infusions.
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    Last edited by KageTokage; 11-05-2018 at 04:36 PM.

  4. #4
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Tripling the yield while tripling the materials wont help you that much in creating stacks of them. Main difficulty is gathering the materials to make them.
    Each craft uses a dusklight aethersand. And those take a long time to get in big quantities.

    Just tripling the yield could help and it would prop make the prices drop to 1/3rd of current making them cheaper for raiders. But would do nothing at all to stop bots. I've seen something similar when we went from 1 to 3 yield on food crafts.
    Who would be screwed over are the crafters who have a stack crafted with the old 3 yield recipy. They would see their profit cut to 1/3 more or less.
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  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    As long as people are too lazy to craft, gather, etc, there will always be bots (Though it doesn't help that like 99% of them slip past the STF's radar...).

    It's just the infusion market in particular that bugs me because while they have a presence in all of the other major crafting categories like food and DoW/M/H/L gear, they tend to be a heck of a lot more oppressive there then anywhere else because of how long it takes to produce a lasting amount of infusions.
    (0)
    Last edited by KageTokage; 11-05-2018 at 06:31 PM.