I don't know where to stick this, so this looks as good as any, but I'm playing with the squadron as DPS (as it's honestly the fastest way to level DPS classes), and I'm noticing that the AI is less than stellar shall we say. Then a thought occurred to me.

Half of the frustration with the squadron is that they basically behave like a pack of noobs and basically attack what's next. Two things that would help us immensely with the squadrons are allowing us to define position and attack order with the existing AI filling in for what we don't define.

To cover positions, we'd need new markers: An icon for the Boss and then an icon for each of role (tank, healer, melee, physical ranged, magical ranged).

To help with the attack priority, we'd use the existing signs, and here is how the squadron would interpret them:

Target to Attack: Highest priority, it's flagged, they die in the order marked (1, 2, 3)
Target to Ignore: Lowest priority, attack only if nothing else is alive.

Lastly, we'd need a change to the orders so that:
Engage - Will turn on the squadron AI and follow the current laid out battle plan or work as it does now
Disengage - exactly what it does now, but wouldn't disobey positional damage.

The squadrons are OK enough, but with a bit of help, they could be a very useful tool for leveling up alts.