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  1. #41
    Player
    Fluxating's Avatar
    Join Date
    Jun 2014
    Posts
    21
    Character
    Cali Oran
    World
    Odin
    Main Class
    Viper Lv 100
    When Eureka first launched I got to around level 8 before giving up with the whole thing, and nothing I read about it since has made me regret my decision.
    (8)

  2. #42
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ruf View Post
    ...ff8 is my favorite final & that's because I think 8 got the most realistic storyline of them all.
    Which realistic part? The
    We're all from the same orphange and we just all forgot!

    part? Or the
    Lost in Spaaaaaaaaaaaace

    part? Or maybe it was the
    Laguna/Squall Rinoa/Rain/Ultimecia

    brain hemorrhaging part?

    Don't get me wrong, I don't think FF8 was trash. But it was the weakest mainline FF. Bear in mind, you also have FF15 to contend with now for realism.
    (3)

  3. #43
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by MuseTraveller View Post
    Except that people still run PotD to level, there will always be sprouts who will run it, sure it will be slower without a more dedicated party but still doable. Can't quite say the same about Eureka's relics.
    My DRK alt waiting for three hours to no avail for 91-100 proves you wrong. If it isn't 1-10 or 51-60, good luck getting it to pop. As an aside, this was from 5-9pm EST, during prime time.
    (0)

  4. #44
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Great posts and I agree with everything in it. They imo made a big mistake by having to need each former part of Eureka for the next one. Even if the last one will be the best content ever in the game (and I doubt this), people like me, that have even stopped at Anemos would still need to go through all the other parts to get there. And then the question remains: For what?

    Seemingly SEs answer for people not wanting to do this even with a relic behind it: Put huge amount of other carrots in it (with horrible RNG) so that people need to run it or get poor if they buy it from the MB. For me this just shows that even they dont feel confident anymore in this because if the content itself is fun for most, then the relic, armor and maybe some nostalgic items from FF11 should be enough. But instead we got quite some TT cards, two mounts, several pets, bardings, housing items and more..these items really feel like they want to "force" us into this. (Like getting all the TT cards was not RNG and grindy enough)

    And seeing some reviews of Pyros nothing really changed. We right now only see and know of one new system (Logos actions) and other than that its still more of the same. No quests no nothing, so it feels like they dont change things at all. I feel like the last Eureka will only have those over world dungeons and again nothing else. And this is imo bad, because that is the end product of at least 17 months of work. One system that is kinda useless anyway since you need just to stack the items in certain places and now the Logos system that seems so complicated for something that is probably Eureka only. They could have just given people a certain amount of skills and give us more to do in the zone, instead they focused more on such gimmicks, that dont help much if the rest is not fun..
    (5)

  5. #45
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I definitely agree that Pagos was a big step in the wrong direction for Eureka. It does, indeed, feel like the Devs saw the way folks were handling Anemos and said to themselves, "The players aren't having fun the way we want them to! We will FORCE them to play the content as intended!" I agree, as well, that Pagos wasn't as gorgeous as Anemos was, but it's certainly not ugly.

    The fact that relic weapons are a grueling grind to get - that, I don't have a problem with. It was what I was expecting from Relics. I did two in ARR, and hated myself so much for doing three in HW that I vowed to do only one in SB - and doing one was just about the correct level of effort that I was looking for. I don't feel as though SE should feel any obligation to cater to folks who want to make four, six, or more Relics; those folks should know from previous expansions what they're in for (at least, if they did them when the content was fresh, and not when the Relic process was nerfed into practically nothing).

    The fact that Pagos feelies are also a grueling grind to get, I'm less comfortable with. The hoops a player has to jump through to collect a nostalgic, beloved eyesore like the O-Hat is simply obnoxious.

    A lot of people had problems with Anemos, but I wasn't one of them. My only beef was the lack of elemental level sync, as it meant that I'd never be able to help my buddies (who don't play as voraciously as I do) with the content - and, as a result, they gave the content a pass. Pagos, I still managed to enjoy, even at its worst, but I could sure see why folks would be frustrated by it.

    As for Pyros...

    Quote Originally Posted by Aster_E View Post
    So Pyros is indeed bad, it is sounding like
    Only if that's the verdict you're searching for. Folks in the So, how is Pyros? thread who actually bother to write more than a short sentence seem to be indicating that it's a step up from Pagos. The worst criticism I've seen so far is that the monsters are ridiculously densely packed - which can actually be a boon if you're trying to chain them. Some players are comparing the layout of the map favorably to Anemos.

    While I've yet to try the new content myself, I'm cautiously optimistic. It's a shame that Pagos is still in the way of folks who want to participate, but even Pagos isn't quite as bad as it used to be.
    (2)

  6. #46
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,506
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Wall of text crits you for 99999
    (3)

  7. #47
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LineageRazor View Post
    The fact that relic weapons are a grueling grind to get - that, I don't have a problem with. .
    Here's why I do.

    Relics are always behind what is currently
    1) The Best equipment in the game (raids At 405)
    2) Tome equipment (390 weapons unlocked last week and Pyros weapons are 385)

    Why would you grind for weeks on end for something that is outdated the day it releases?

    There is ZERO incentive to do that other than glamour.
    (3)

  8. #48
    Player
    Khyzen's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    49
    Character
    Kyren Xangai
    World
    Balmung
    Main Class
    Gladiator Lv 51
    I'm one of the people that quit Day One after getting to level 3. I've been watching Eureka ever since and I still have absolutely no regrets. I played FFXI for six years and it wasn't because of the leveling system. Give me Besieged, give me Assault, give me BCNMs that take advantage of the game's beastiary with interesting trial fights against more than the newest primal on the block. Campaign operations, Dynamis where you have a whole open map to fight through and you can pick your objectives rather than being funneled through the same path every week. Eureka could have been the funnest thing ever if it had even incorporated a few of those systems.

    Nope, do the most mindless, soul-crushing grind possible. Wait, what're you doing? Stop being creative with that train! Get back to paying us $15/mo so you can grind like ants for your subpar items!
    (7)

  9. #49
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by LineageRazor View Post
    Only if that's the verdict you're searching for. Folks in the So, how is Pyros? thread who actually bother to write more than a short sentence seem to be indicating that it's a step up from Pagos. The worst criticism I've seen so far is that the monsters are ridiculously densely packed - which can actually be a boon if you're trying to chain them. Some players are comparing the layout of the map favorably to Anemos.

    While I've yet to try the new content myself, I'm cautiously optimistic. It's a shame that Pagos is still in the way of folks who want to participate, but even Pagos isn't quite as bad as it used to be.
    A step up would still be bad, and that is not bothering with how Pyros is locked behind Pagos, which is again locked behind Anemos, which is still yet worth giving a damn about this content enough to unlock it.. I had read that topic before I made the short, tired post you responded to. RNG layers at multiple aspects was another complaint, not just the monsters being unnecessarily beefy (again).
    (3)

  10. #50
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    After giving up day 1 after lvl3 I figured I should give it another go today. And today I really did give it a try, 3h in there. For me it is a mindless grind, there is just nothing beside the grind, you grind the challenge log, you grind mobs, you grind fates, you grind and grind to then grind some more, all so you can get to the next area and grind, then the one after that and grind.
    I know mmorpgs are all at the core grinds, just that it is masked, an effort is made to make it feel less like a grind and more like something fun.
    (2)

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