When Eureka first launched I got to around level 8 before giving up with the whole thing, and nothing I read about it since has made me regret my decision.
When Eureka first launched I got to around level 8 before giving up with the whole thing, and nothing I read about it since has made me regret my decision.




Which realistic part? The
We're all from the same orphange and we just all forgot!
part? Or the
Lost in Spaaaaaaaaaaaace
part? Or maybe it was the
Laguna/Squall Rinoa/Rain/Ultimecia
brain hemorrhaging part?
Don't get me wrong, I don't think FF8 was trash. But it was the weakest mainline FF. Bear in mind, you also have FF15 to contend with now for realism.




My DRK alt waiting for three hours to no avail for 91-100 proves you wrong. If it isn't 1-10 or 51-60, good luck getting it to pop. As an aside, this was from 5-9pm EST, during prime time.
Great posts and I agree with everything in it. They imo made a big mistake by having to need each former part of Eureka for the next one. Even if the last one will be the best content ever in the game (and I doubt this), people like me, that have even stopped at Anemos would still need to go through all the other parts to get there. And then the question remains: For what?
Seemingly SEs answer for people not wanting to do this even with a relic behind it: Put huge amount of other carrots in it (with horrible RNG) so that people need to run it or get poor if they buy it from the MB. For me this just shows that even they dont feel confident anymore in this because if the content itself is fun for most, then the relic, armor and maybe some nostalgic items from FF11 should be enough. But instead we got quite some TT cards, two mounts, several pets, bardings, housing items and more..these items really feel like they want to "force" us into this. (Like getting all the TT cards was not RNG and grindy enough)
And seeing some reviews of Pyros nothing really changed. We right now only see and know of one new system (Logos actions) and other than that its still more of the same. No quests no nothing, so it feels like they dont change things at all. I feel like the last Eureka will only have those over world dungeons and again nothing else. And this is imo bad, because that is the end product of at least 17 months of work. One system that is kinda useless anyway since you need just to stack the items in certain places and now the Logos system that seems so complicated for something that is probably Eureka only. They could have just given people a certain amount of skills and give us more to do in the zone, instead they focused more on such gimmicks, that dont help much if the rest is not fun..


I definitely agree that Pagos was a big step in the wrong direction for Eureka. It does, indeed, feel like the Devs saw the way folks were handling Anemos and said to themselves, "The players aren't having fun the way we want them to! We will FORCE them to play the content as intended!" I agree, as well, that Pagos wasn't as gorgeous as Anemos was, but it's certainly not ugly.
The fact that relic weapons are a grueling grind to get - that, I don't have a problem with. It was what I was expecting from Relics. I did two in ARR, and hated myself so much for doing three in HW that I vowed to do only one in SB - and doing one was just about the correct level of effort that I was looking for. I don't feel as though SE should feel any obligation to cater to folks who want to make four, six, or more Relics; those folks should know from previous expansions what they're in for (at least, if they did them when the content was fresh, and not when the Relic process was nerfed into practically nothing).
The fact that Pagos feelies are also a grueling grind to get, I'm less comfortable with. The hoops a player has to jump through to collect a nostalgic, beloved eyesore like the O-Hat is simply obnoxious.
A lot of people had problems with Anemos, but I wasn't one of them. My only beef was the lack of elemental level sync, as it meant that I'd never be able to help my buddies (who don't play as voraciously as I do) with the content - and, as a result, they gave the content a pass. Pagos, I still managed to enjoy, even at its worst, but I could sure see why folks would be frustrated by it.
As for Pyros...
Only if that's the verdict you're searching for. Folks in the So, how is Pyros? thread who actually bother to write more than a short sentence seem to be indicating that it's a step up from Pagos. The worst criticism I've seen so far is that the monsters are ridiculously densely packed - which can actually be a boon if you're trying to chain them. Some players are comparing the layout of the map favorably to Anemos.
While I've yet to try the new content myself, I'm cautiously optimistic. It's a shame that Pagos is still in the way of folks who want to participate, but even Pagos isn't quite as bad as it used to be.



Wall of text crits you for 99999




Here's why I do.
Relics are always behind what is currently
1) The Best equipment in the game (raids At 405)
2) Tome equipment (390 weapons unlocked last week and Pyros weapons are 385)
Why would you grind for weeks on end for something that is outdated the day it releases?
There is ZERO incentive to do that other than glamour.

I'm one of the people that quit Day One after getting to level 3. I've been watching Eureka ever since and I still have absolutely no regrets. I played FFXI for six years and it wasn't because of the leveling system. Give me Besieged, give me Assault, give me BCNMs that take advantage of the game's beastiary with interesting trial fights against more than the newest primal on the block. Campaign operations, Dynamis where you have a whole open map to fight through and you can pick your objectives rather than being funneled through the same path every week. Eureka could have been the funnest thing ever if it had even incorporated a few of those systems.
Nope, do the most mindless, soul-crushing grind possible. Wait, what're you doing? Stop being creative with that train! Get back to paying us $15/mo so you can grind like ants for your subpar items!
A step up would still be bad, and that is not bothering with how Pyros is locked behind Pagos, which is again locked behind Anemos, which is still yet worth giving a damn about this content enough to unlock it.. I had read that topic before I made the short, tired post you responded to. RNG layers at multiple aspects was another complaint, not just the monsters being unnecessarily beefy (again).Only if that's the verdict you're searching for. Folks in the So, how is Pyros? thread who actually bother to write more than a short sentence seem to be indicating that it's a step up from Pagos. The worst criticism I've seen so far is that the monsters are ridiculously densely packed - which can actually be a boon if you're trying to chain them. Some players are comparing the layout of the map favorably to Anemos.
While I've yet to try the new content myself, I'm cautiously optimistic. It's a shame that Pagos is still in the way of folks who want to participate, but even Pagos isn't quite as bad as it used to be.
After giving up day 1 after lvl3 I figured I should give it another go today. And today I really did give it a try, 3h in there. For me it is a mindless grind, there is just nothing beside the grind, you grind the challenge log, you grind mobs, you grind fates, you grind and grind to then grind some more, all so you can get to the next area and grind, then the one after that and grind.
I know mmorpgs are all at the core grinds, just that it is masked, an effort is made to make it feel less like a grind and more like something fun.
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