




I think they'll avoid going to 4.6 as they have in the past for whatever reason. So we'll just get something like 4.5, 4.51, 4.55, 4.56a, 4.56b, 4.57.Okay then... if there is a 4th installment of Eureka I can totally see 4.6 becoming a thing.
EDIT:
And ugh... I just got finished reading that full blog post and it looks like the Logos system is going to murder my inventory space...
The tradeoff is that I'll be able to extract some dank Mnemes!
And I really hope those mnemes act like currency and don't clog up our inventories...
yoshida said on a interview on the past what there might not be a third ultimate
https://www.reddit.com/r/ffxiv/comme..._bad_news_for/
――ちなみに、現在は奇数パッチごとに"絶"が追加されていますが、今後もその間隔でリリースしていくのでしょうか?
Interviewer: At the moment, we are getting an ultimate fight "every odd patch", but is this going to continue in the future?
吉田:もともとは、“奇数パッチで毎回"絶"を”と思っていたのですが、コミュニティの反応では「2パッチに1回はキツすぎる」という感想が多かったので、1つの拡張パッケージに2回ぐらいでいいのかなと考えをあらためました。なので、ここで一旦お休みかなと思っています。
Yoshida: We were originally planning to have an ultimate fight for each "odd numbered patch", but after observing the reactions from the community, there were a lot of opinions saying "Having an ultimate fight every 2 patches is too rough", so we changed our minds and thought 2 ultimate fights per expansion might be better, so i think the ultimate series will be on hiatus for now.



ahhhh... I didn't see that article before.yoshida said on a interview on the past what there might not be a third ultimate
https://www.reddit.com/r/ffxiv/comme..._bad_news_for/
Okay then to revise what's on the table...
Return to Ivalice Part 3
Four Lords: Seiryu (and possibly Kohryu)
Eureka Part 4
United SB Beast Tribe Story/Quests
MSQ wrap-up and tie-in to 5.0
Still seems bloated for a single number patch to me, but I suppose it can all fit into their formula.
If Ultimate is removed, then I guess they could throw in TWO dungeons in 4.5, one for Four Lords and one for MSQ, and that would let them tidy up both storylines. Perhaps the second dungeon, which I would assume to be the MSQ related one, could even be delayed to 4.55 so it works better for the tie-in to 5.0 storyline.
Last edited by Rowde; 11-04-2018 at 01:27 AM.
that stuff sounds normal amount of stuff on a single patch
the united beast tribe quest is just a bit of text and maibe a instance battle and probably some new items to buy from the vendors of each tribe, which is not that much
24 man raid, 1 trial and msq are more of the standar stuff what always happens(and on the case of 24 man raid is always on even patches)
then there is eureka, what is not gonna be on 4.5, but on 4.55, wich gives them more time to work on it


They were split in two halves in the sense that both .5 and .55 patches contained MSQ content, when the other .55 patches don't.
Alliance raid, Seiryu trial, MSQ content in 4.5.ahhhh... I didn't see that article before.
Okay then to revise what's on the table...
Return to Ivalice Part 3
Four Lords: Seiryu (and possibly Kohryu)
Eureka Part 4
United SB Beast Tribe Story/Quests
MSQ wrap-up and tie-in to 5.0
Still seems bloated for a single number patch to me, but I suppose it can all fit into their formula.
If Ultimate is removed, then I guess they could throw in TWO dungeons in 4.5, one for Four Lords and one for MSQ, and that would let them tidy up both storylines. Perhaps the second dungeon, which I would assume to be the MSQ related one, could even be delayed to 4.55 so it works better for the tie-in to 5.0 storyline.
Eureka, Kohryu trial, MSQ content in 4.55
Beast tribe stuff in either. Doesn't seem all that out of the ordinary to me. In fact, they wouldn't really have all that much for a 4.6 patch.
You say bloated, but it looks almost normal to me, considering the amount of content we used to get per patch back when we used to get three dungeons per, and no Diadem-esque anything. All that's missing is an amusing trial tied to the Hildebrand story, really. *Stares at Yojimbo*Still seems bloated for a single number patch to me, but I suppose it can all fit into their formula.
If Ultimate is removed, then I guess they could throw in TWO dungeons in 4.5, one for Four Lords and one for MSQ, and that would let them tidy up both storylines. Perhaps the second dungeon, which I would assume to be the MSQ related one, could even be delayed to 4.55 so it works better for the tie-in to 5.0 storyline.





Sadly, this is not a possibility. Developers already confirmed that there would be no third Ultimate fight in Stormblood. Which is why a lot of raiders are clearing Alphascape once or twice for the clears and then unsubscribing until the next expansion, because there’s nothing to put the gear from it to use.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055


Koryu could be a solo duty like Soroban.There was talk that SB might go beyond to 4.6 or 4.7 way back at launch...
It all depends on how they want to space out the rest of the content.
Right now we can assume there will at least be:
a 3rd and final installment of the Return to Ivalice story a 3rd 24-man instance.
The Four Lords storyline has one more lord, Seiryu, we will most likely fight, plus the possibility that we might face Kohryu if things go awry. If they go the latter route then Seiryu would most likely be a dungeon boss (like Genbu) and Kohryu would be the final trial in that series.
United SB Beast Tribe story/quests
MSQ story wrap-up and tie-in to 5.0
Other things still on the table:
I've read speculation that Pyros might not be the final part of Eureka... we'll know more after 4.55 drops. In the previous expansion HW, the relics final step was equal in ilvl to the 8-man raid weapons. So if the Relic doesn't get to i405 in Pyros, it's possible that a final area will be implemented for the final step...
It's doubtful to me that we'll get a "victory lap" of content outside of Eureka for the 4.0 Relic, but I guess they could do a Victory Lap that requires you to go through all the Eureka areas and kill specific FATE targets with your 4.0 Relic equipped... /pray for those that have to defeat Cassie... If such a Victory Lap is a step in the 4.0 relic, then a 4th part of Eureka would be unlikely.
A 3rd Ultimate fight is a possibility as well...
The Seiryu/Kohryu part of the Four Lords kind of mucks it all up. So far in we've gotten only ONE new dungeon on odd patches and TWO new dungeons on even patches. If Seiryu is a dungeon boss, then that would need to be the ONE dungeon for 4.5... and then Kohryu would be the trial. Then Return to Ivalice and United Beast Tribe get rolled in for extra content...
This doesn't leave space for MSQ wrap-up and tie-in to 5.0... since that will most likely be a dungeon as well. It also doesn't leave room for a 3rd Ultimate to be slotted in, if that is actually in the works.
Of course, Seiryu could just be the final trial and Kohryu doesn't get fought, which leaves the 4.5 dungeon free for MSQ.

Let us hope the gap between .5 and .55 isn't so huge that the cliffhanger of .5 loses its urgency again like it did between 3.5 and 3.55. That was agony to wait that long for what we were left on.
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