I want traits to be job based. More of a spec system.

I want to have traits be more diverse and game adapting. Where the player can pink different traits for different games and to compliment ither jobs.

12 or 15 different job based traits that can be mixed and matched to change play style and add some much needed depth, fascination and fun to the game mode.

As an example out of the 12 options for... say Paladin, one could be extending the range of cover.

Another could be the option to change their utility combo from damage down to something else, like tp/mp recovery down.

Another could be that hallowed ground can last for a maximum of 7/ or 10seconds as long as the user does not move or attack.

Unbalanced napkin ideas aside I am pretty much just suggesting a spec system