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  1. #41
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I am personally hoping for dancer to look like traditional chinese long sleeve dancers.



    Could see this working as a mid-close range melee healer, and have seen a few MMOs do melee healer successfully. Friar in DAoC worked fairly well, several of it's melee skills had party wide heals/buffs that would go off when they were used.
    (3)
    Last edited by Gralna; 11-22-2018 at 03:13 AM.

  2. #42
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Hmm, yes.

    I could see bracelets of various shapes and sizes with long clothes of various colors hanging off of them, could be coiled around your arms when not fighting, and uncoiled when in combat.
    (1)

  3. #43
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Game doesn't have cloth physics so the long sleeves or long cloth be stiff as a board
    (3)

  4. #44
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    I hope they make dancer not a healer, but an 'agility' tank, which is a class that is currently still lacking: A 'tank' who's not taking damage but rather dodging it and the dancer would be great for it - it's a class who could use his speed and agility moves (maybe with a skill like 'bullet time' where he's dodging all dmg for a short time) to prevent getting hit while holding the aggro by dancing in front of the boss and annoying him.
    (2)
    Last edited by Pepsi_Plunge; 11-24-2018 at 04:08 AM.

  5. #45
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    I hope they make dancer not a healer, but an 'agility' tank, which is a class that is currently still lacking: A 'tank' who's not taking damage but rather dodging it and the dancer would be great for it - it's a class who could use his speed and agility moves (maybe with a skill like 'bullet time' where he's dodging all dmg for a short time) to prevent getting hit while holding the aggro by dancing in front of the boss and annoying him.
    Haven’t devs already said that they’ll never make an evasion tank because it’s impossible to balance against mitigation tanks? Not taking damage will always be better than taking a reduced amount.

    I’d like to see Dancer as a healer, but I’d want it to be a real healer and not some weird melee DPS that just so happens to heal while doing a DPS rotation. In an ideal world I always think of Dancers as using a pair of daggers as weapons, but not sure what they’d use here since that isn’t an option.
    (0)

  6. #46
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    Haven’t devs already said that they’ll never make an evasion tank because it’s impossible to balance against mitigation tanks? Not taking damage will always be better than taking a reduced amount.

    I’d like to see Dancer as a healer, but I’d want it to be a real healer and not some weird melee DPS that just so happens to heal while doing a DPS rotation. In an ideal world I always think of Dancers as using a pair of daggers as weapons, but not sure what they’d use here since that isn’t an option.
    Ture evasion might be impossible, but theres nothing stopping them from giving the flavour of an evasion tank while still mechanically being about mitigation.
    Thats exactly what Parry is. It should negate the damage, but instead it just reduces it by 20%.
    Call it glancing hits instead of being parried.

    As a healer, i do think Dancer should have more of a DPS focus. Not one where healing is a passive byproduct of DPSing, but at least break the mold of having a single target attack, a dot, and an aoe. Give it a three hit rotation, whereby one of the attacks inflicts a dot, and another has a passive heal, add an ability like ASTs Synergy to deflect that heal to a party member, and there you have it. It doesnt replace the rest of the healer kit, but its an added boost and a unique take of damaging as a healer.
    (1)

  7. #47
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80
    When I think dancer, I think of the Final Fantasy Tactics job.

    How epic would it be to have a healer that is based around debuffing enemies in a meaningful way? Also EXTENDING debuffs set by other classes and themselves?
    I'd totally get behind that.

    I'd really love it if they scaled the healing off of an attack stat and slotted them with the Ninja gear-sets as well; assuming they are healers.

    I main AST and I think it's the most perfect thing you can ever play (regardless of mechanical power, the class fantasy is the BEST of any video game I've yet to experience) so even if DNC isn't a healer or doesn't do much differently, playing it will be on the back burner anyhoo.
    (2)

  8. #48
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Merceus View Post
    When I think dancer, I think of the Final Fantasy Tactics job.

    How epic would it be to have a healer that is based around debuffing enemies in a meaningful way? Also EXTENDING debuffs set by other classes and themselves?
    I'd totally get behind that.

    I'd really love it if they scaled the healing off of an attack stat and slotted them with the Ninja gear-sets as well; assuming they are healers.

    I main AST and I think it's the most perfect thing you can ever play (regardless of mechanical power, the class fantasy is the BEST of any video game I've yet to experience) so even if DNC isn't a healer or doesn't do much differently, playing it will be on the back burner anyhoo.
    Absolutely. I hope Dancer comes with a third kind of healer paradigm. We have the HoT master, the Shield master, and the bit-of-both with buffs.
    How about Dancer replaces HoTs with quick, cheap heals, shields with damage down debuffs (e.g. aoe 'targets deal 10% less damage' and single target cooldown 'target deals 50% less damage', etc.) While capitalising on party buffs, like AST but cooldown based instead of RNG.
    That way, AST retains its place as a hybrid, a hybrid of three philosophies instead of two. We have HoT master, Shield master, Buff/debuff master, and bit-of-all AST.
    (4)

  9. #49
    Player
    Annihilism's Avatar
    Join Date
    Oct 2013
    Posts
    70
    Character
    Angelus Reflex
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    (0)

  10. #50
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    They did mention adding a "new layer of balancing", whatever that means...

    I hope that new layer is what allows them to add a new tank and a healer without stepping on each other's toes too much.
    (1)

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