I think more ppl would be raiding if the rewards were worthwhile and there was more variety. One of the big reasons I don't raid is because there is no worthwhile goal for me at the end. And even when I did raid, back in arr with coil I did it mostly because as a legacy the story meant something to me and it was an amazing story too (unlike alex and omega). The story was the goal, after I finished it I rarely went back in, if the story would have been unlocked in a normal faceroll mode like the others I wouldn't have done coil savage either.

The things they need to do to get ppl to raid is not remove ilvl. Its more...

- Add worthwhile and unique rewards
- Give savage a unique story
- Give us actual raids with choice, varied paths, trash mobs that maybe drop items we need for various reasons. 5 years of circle rooms with glorified primals is dull and repetitive no matter how interesting the fight.
- Make challenges and mechanics consist of more than dps races.
- Shake things up so battles are not as scripted
- Keep things up to date, raid tiers should last longer than the patch they are released in. This would also add more variety.

Among other things....

In my belief raiding in XIV isn't where it could be due to ppl not being able to reach ilvl (which is already set low for the content) but because there is little purpose or need coupled with a real lack of variety and creativity.