If I can find a competent static, I would still raid and try some speedkills/log runs. I would never touch the party finder again though.
If I can find a competent static, I would still raid and try some speedkills/log runs. I would never touch the party finder again though.
Hummm Probably, the gear in the raid aren't that much required to actualy defeat the raid anyway.
I don't actualy enjoy raiding, I even consider just stop doing savage because whatever the prize or the stat of the gear I don't need it for anything else and I just don't like facing the same boss than normal mode but harder its lame to me and that final boss savage exculsive form isn't enough for me to endure being bored for weeks in the 3 other fights.
I enjoyed so much Bahamut coil, it was difficult sure but no "easy mode" to spoil the fight is what I call a challenge. + Omega is basicaly just chaining boss after boss, no actual raiding in a huge mysterious place that kick our asses. I'll stick to normal mode, I enjoy the discovery of totaly new fight and find difficulty for the sake of difficulty boring whatever the lame shiny "look at me I'm so good at this game" they offered at the end.
It would make no difference since skill is by far more important. Party Finder can enforce ilvl anyway. If you mean that ilvl would be removed from the game entirely, well it would still make no difference to me because unprepared players can make their way in even with the current system. Enforcing a higher ilvl doesn't guarantee anything. I don't raid for rewards, so those can be anything as well.
Ty for your answers!
It was as I said, question out of curiosity. Me and my friend are burned out from grinding gear and we don't have as much time to play every day either. We did use to raid in HW and at the start of SB but we fell stopped and didn't bother to keep up with gear after 4.1 beyond being high enough ilvl to do expert roulette. We discussed about attempting to raid again but then the thought of having to grind the tomes and rng drops for gear on top of suffering through PF turned us away. So we wondered if keeping up with a gear ilvl wasn't a thing, would more people raid or do more practice runs?
As pointed, we have the duty finder horror stories so, I suppose that's pretty much how it would've been;
iLvl can already be bypassed if you're in a full party. What's your point? Would I use DF to do Savage and Extreme? HELL NO! DF is the place where my Warrior is 2nd DPS in Suzaku normal. Don't want to see it in Savage.
Wipes. You would get lots of wipes.
As someone who does enjoy joining random pugs just for the fun of it, the absence of an ilvl would indirectly have me raid more since most PFs wouldn't have a two coffer demand nor would we have the silly loot restriction system we currently do. That being said, the sheer amount of people who would join parties while being woefully under prepared would be astonishing. I've seen people queue in with dungeon gear or others who think Savage is just a slight bump up from Normal Mode. If the pool diluted too much, I can't say I'd have much fun anymore.
As someone who is currently forced to pug through content, working on o10s clear, ilvl is poor representation of skill and more of a representation of daily log-ins. I've been in groups with people who have higher gear than me yet seem to under perform, examples include dying often, getting hit by mechanics, etc. I understand that a lot of people carry their friends through content but I unfortunately don't have that luxury. I'm a solo player in a really casual FC that want's to do end-game hardcore content for the glamour but don't have the friends or like minded players to do so. I also like my FC so no reason to quit either.
I only raid for glamour and since the rush of doing hard content is non existent, given the amount of scripted, team jump-rope, raid design, the only real rush I get is from skipping mechanics or seeing things like phase pushing. I've pug'd through Deltascape and plan to do so in Alphascape. The fact that I raid for glamour means that ilvl has no impact on me but does affect my progress when I have to sift through tons of garbage PF groups. No ilvl's would probably see that number increase as well as the number of people that have been carried. While I hate how ilvl works now I doubt SE is willing to put in the work to find a better solution.
The encounters would need to completely change before I'd consider this. As it were, without an ilvl, a 10-minute enrage would probably not work. Without a means to pinpoint a way behind failed enrages if it were kept (this is not a pro-parser statement), then you cannot even try to rectify the issue. However, this doesn't mean I particularly want to have a 10 minute fight stretched into 20-30 minutes or more because enrages were removed and it simply became a fight of attrition.Out of curiosity after a discussion with a friend, if there was no ilvl barring you from entering any current end game content - extreme trial or savage, would you be attempting it more frequently, less frequently or not at all and why?
If the rewards were mounts, titles, minions, gear with different status or tokens you could exchange for other gear of same ilvl would you still try to push such content?
The ilvl guarantees that the content you are in, you have a chance of clearing (even if they die a lot - people do learn mechanics/fights at different rates). If the ilvl is done away with, what's the chance of someone bringing in a weathered weapon (ilvl1) and trying to clear it? I bet at least one person would try it.
So, in all likeliness, no. I'd probably drop out of raiding completely or only continue with a select few called a static. If there's no gear, I doubt my current static would even want to do it, though.
Last edited by JunseiKei; 11-03-2018 at 02:12 PM.
Yes, if dps checks would be similar than with current bis gear. Allow few deaths and still can clear the content. Ultimate theoretically is already like that, all you just get shiny weapon and tittle and it not matter even if your ilvl is 400 there.
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