You're also only seeing the world from the perspective of your server and your friends. That doesn't make your point any more or less valid than his.

You're also only seeing the world from the perspective of your server and your friends. That doesn't make your point any more or less valid than his.
Draw swords and shatter shields with us!
Apply to Neutral Impact today!
http://www.impact-gaming.us



Yeh pretty much this ^
We all have opinions based on what we see, on Besaid I see a lot of people during events/patches but they all diminish soon after. I'm in one of the most popular LS's and no one ever comes back from inactive state even during patches.
And when I say patches being "rubbish" its more like, not up to expectations? I thought miniquests were going to be something new and impressive but it turned out to be lacksum copy/paste feature from already ingame systems. And due to that I've quit for now until the game has "content". I will come back during patches and see how they are for a day or 2, but I will then go back to my "quit" status and work in my projects / play other games until this game has content. And looking from the many forums I'm not the only one who is taking this road.
I dont think a server merge would do much, theres no reason to EXP outside leves and leves are only good if you link and the link cap is 3 so findind 3 friends is not difficult in this game and doing that sort of stuff is not hard since its the only thing you can do. Most NM's are easy and either soloed or lowmanned so theres no need for a lot of people.
If there were content which required a lot of people or EXP pt's were like XI i would say a merge would be required, but sadly this game lacks any incentive to have a lot of people required for things and is now being built around that subject that there is just no need for a merge, it would do nothing but make the server feel more crowded.
Last edited by viion; 03-20-2011 at 03:52 AM.



Anyone that knows even a little bit about game development (or any development) already knew that the first quests implemented (that are called "side"quests for a reason), were going to be the easiest/fastest to implement. Obviously they didn't hold those back in order to implement other kinds of content that obviously needs longer to be coded/directed/implemented.
I find that the people that find the patches "disappointing" (especially considering that this game is showing the fastest rate of evolution in every MMO I ever played since launch, which means the vast majority of the P2P market, and a large percentage of the F2P one), simply had irrealistic expectations.
And as Peregrine says, there's a very solid possibility that many will come back, as some are already doing. Merging the servers too early would just risk of making them explode is such a possibility was to realize.
Again, merging before you shot all your arrows is a very, very bad commercial and development decision.

There is no need to Merge Servers. I have a character on Mysidia and one on Wutai. Mysidia is a 3 chocobo population and wutai is a 2. I can tell definitely tsee a different in populations, as the can be 80+ people in Camp Horizon at the same time on a given night, but I do not see wutai's zones ever dead either. so unless there is a huge discrepency between a 1 chocobo pop server and wutai i see no need.
Merging servers would be fatally bad press, make balanced worlds imbalanced again, put the servers at risk of overpopulation if players do end up coming back, further gluttonize already gluttonized crafting avenues, and crowd the limited NMs. It may save money in the short term, but in the long term it would be a bad idea.



Wut? lol NMs are barely claimed. The most camped is probably Dodore but more camped new due to how stupidly easy it is as it can be duo/trioed, but even then it can still pop and no one around to claim.
Just to burst your bubble, take a new gen game: TERA, Was released 2 months early as it was in such good condition and had no server issues with mass players. Had a massive 500mb patch after 1st week which included 2 new dungeon maps and new items, it has another 1gb patch coming in April to involve new endgame content, and has an expansion coming in summer. Its been in development less time than XIV and has about 50 times more content and systems.
XIV copy/paste the quest system then supply 20 identical quests. (some little different but still lacking)
Not about "knowing game development", its just that SE are not very good at this sort of stuff and run into a lot of issues due to bad development from the start.
Hell anyone who learns UDK or Cryengine can impliment the same quest system as XIV has after a few tutorials lol. Takes a bout a week to learn and about 30 minutes to setup. Thats because those engines are built better.
Last edited by viion; 03-20-2011 at 06:13 AM.



You do know that Tera hasn't launched yet? Unless you refer to the rather lackluster korean launch, that's been quite criticized by the korean public for lacking content (and that's exactly why it doesn't have a release date in NA and Europe yet).
This not to mention the fact that that kind of content patches made so early after the release of a game simply include content that had been in development since way before the release, and simply wasn't included in it because it wasn't finalyzed. You have no idea of how much work on that was done even before a game was launched.
On the other hand, SE pretty much revolutioned and streamlined the gameplay basics and the UI of FFXIV in just a few months post launch, which is something pretty much unprecedented in the market.
I do find it funny, though, that you call Tera "new gen", considering that it's based on a quite antiquated engine, and it shows.
And you obviously know better than them right?Not about "knowing game development", its just that SE are not very good at this sort of stuff and run into a lot of issues due to bad development from the start.
If you think that implementing even one quest in any engine takes 30 minutes, I think there's no real reason to further a discussion on this matter.Hell anyone who learns UDK or Cryengine can impliment the same quest system as XIV has after a few tutorials lol. Takes a bout a week to learn and about 30 minutes to setup. Thats because those engines are built better.
By the way
I have to commend your ability to admit being wrong. I see a lot of people utterly unable to do so, and continue to argue over and over on flawed points that the OP already conceded![]()
Last edited by Abriael; 03-20-2011 at 06:53 AM.
Maybe yours are. We have 3 large NA endgame shells on Wutai who are pretty much done with uraeus, and a 4th one that is trying to start up. Usually two shells are operating on a given night. One shell will camp HPBB and the other buffalo during the day, then there's either dodore competition at night or they stay at their respective camps to ensure 2 HPBB or buffalo kills the next day.
Our server's perfect the way it is, with the limited content available now.

If SE decided to merge they would create MORE lag. The game is server side and by creating additional servers they alleviate lag which is their only fix.
Once again, if they merged, this game would literally be unplayable .
this is the biggest problem with the game i'm having at moment. saronia is empty. i didn't chose a empty server i followed a very full ls, that all left high and dry. i'm in very active ls but the server itself is just empty and is ruining the game completely for me. by now i'd have enjoyed a few classes in packed zones with hundreds of people from dunes to kazam. ffxi didn't have issues with grouping for something as simple as grinding (the thing u do the most) for many many years. and even then it took 30-90mins to make a party that usually still lasted all day.
they need to merge the 1chocobo servers like yesterday, and maybe b4 ps3 launch just open the full servers to go to empty ones again, they did that in ffxi, opened new servers (thought it was cause they needed more i believe, big diff lol)
they is just trying to save face, it will look bad when all the sites start talking bout there merges and empty servers for people that thinking of buying the game. but at same time i think half the players that left would of been entertained enough with a normal server population that they might of stayed. (just my opinion, cause everything they fix won't be enough i'd leave if they expect me to pay to play on an empty server) the idea that they made it free, after i bought the game and 120bucks in crysta don't make it ok to keep us in empty servers for God knows how long. we already waisted 6months. how much longer b4 they say ok we need to merge?
this feels like warhammer server i was on, it was absolutely empty. and they didn't merge for whatever reason, our ls leader took an hour video of us on high pop times threw the entire game, showing it was absolutely empty (pvp have u) and threatened to send it to a paper lol. we merged a week or so after lol. maybe that is what is needed to be done.
Last edited by weeble; 03-20-2011 at 07:21 AM.
|
|
![]() |
![]() |
![]() |
|
|