
Originally Posted by
Skivvy
These were my thoughts as well.
With XI, I've been on both ends of the game. I played for 4+ years in its heyday, pre-trusts. I've also started a new character in the last few years, and have leveled half the jobs to max, and had been gearing up a couple - all with the help of trusts.
As much as I love the trust system in XI, you have to keep in mind that it was an absolute necessity to help keep the game going. Most players are at end-game levels. Leveling in parties is dead, finding help for a lot of the old content is near non-existent, and the player base is just smaller than it used to be. Trusts have filled the role of the diminishing party members, and they make a decent stand-in.
With that said, with my newest character, I very much felt ill-equipped for end-game on my trust-leveled jobs (all of them. lol). I used to love WHM in XI back in the day, and I was quite good at it. But going back with that new character, I didn't end up doing much once I actually hit end-game because I felt so incredibly unprepared. As Sigma-Astra mentioned, NPCs don't care if you don't use your skills properly, or if you perform at a half-assed level. Leveling with trusts lets you get away with very sloppy play, and you still progress.
Now, obviously results will vary with the trust system. Perhaps there are some people who treat it like a formal party of old, and do everything as they should, but I imagine a good chunk of the ones leveling with this system put on a video or movie on the side and mindlessly gain XP. I'm one of those people that will not join a group if I feel I feel like I'll drag them down. Not everyone (as XIV proves) thinks like this, and so I think there would be a good amount of people entering into end-game who don't know how to play their jobs.