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Thread: More Waste

  1. #21
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    From the recent patch, the game introduced crafted gear, Omega gear and Scaevan gear all at once.

    I got some upgrade tokens from that, and spent them on my casting gear.

    Except already at the same time, I'm getting Genesis tomestones to start acquiring top level equipment... which I also want to spend on casting gear first.

    As I start to build my set of Scaevan gear, those so-recently-acquired Omega pieces are already obsolete.

    It's all just pixels on a screen, but it feels so wasteful.
    So the game introduced three different methods to obtain gear: Crafted, Savage, and Tomb. Seems perfectly fair to me. These activities accommodate three very different playstyles in the highest percentile of the playerbase: Those who craft/gather; those who do everything outside of savage, and those who savage. If these activities overlap, then it kind of makes sense that a tier from one content beats out the respective tier from the easier content. Should you really be able to obtain BiS via crafting?.... I'm gonna say probably not because then you wouldn't be required to actually do the hardest PvE content. Should you be able to craft sufficient gear to get in there though? Absolutely.
    (1)

  2. #22
    Player
    azura84's Avatar
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    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by XiXiQ View Post
    Why do you want the best gear? I would assume most people want it because it gives them the best advantage at playing. better dps, better protection, etc etc. Once you've done that part, why not take advantage of it? I don't understand this "once people get the gear they don't log in again" mentality - why would you bother getting it if you plan to log off immediately and never use it? There's just too much emphasis on THE GEAR.
    Because what are you going to login to use that gear on, what challenge is there if you've already done the previous stuff? I myself dont even see a reason to get all the gear after I beat the savage and ex content, the gear serves little purpose in the next patches content but a minor edge and the prestige of it is gone with the arrival of new equipment.

    Quote Originally Posted by Gemina View Post
    I fail to understand the issue. Help me understand. Higher ilevels are brought in every patch, why would you not want this? I understand if you dislike or are against linear progression, but that is how this game is built. I personally would be upset if all my gear is BiS, and the next patch dropped and I could not progress or get stronger.I fail to understand the issue. Help me understand. Higher ilevels are brought in every patch, why would you not want this? I understand if you dislike or are against linear progression, but that is how this game is built. I personally would be upset if all my gear is BiS, and the next patch dropped and I could not progress or get stronger.
    First of all it isn't a linear progression, it is called a vertical progression because like it or not ilvl is just the same as level, the only difference being that this way they can apply different scalings with these stats if they so choose, and have with SB (example: look at the HP increase from a level 50 character to level 60 and then to 70). Where as a Horizontal progression minimizes the amount of numbers being increased and focuses primarily on the changes in what those numbers do in fights (XI horizontal, XIV vertical). Why this matters is because the turnover for useful equipment is greater, the value of the equipment is deteriorated exponentially faster and most importantly the effort spent obtaining the equipment has massively diminishing returns. What this all means is the difference is the lasting feeling of accomplishment vs. "that guy who bought a jump potion, killed 12 dungeons and now has the same weapon that's stronger than the one I spent 7 weeks obtaining", this doesn't even take into effect the broken relic quest lines (which happens to be why I dont consider Eureka weapons relic weapons) and this harsh turnover has been never ending.

    What this also provides is more narrow parameters for the developers to pump out content for, they dont have to try anything new they can just keep shelling out the same exact format of dungeons and raids over and over. To some that is fine but to many gamers we like to see new things besides shiney graphics. Mechanics beyond aoe targets and splashing donuts and duty actions. We want combos, weaknesses, strengths, adapting enemies, randomized mechanics, something that isn't rinse and repeat memorization.
    (1)
    Last edited by azura84; 10-31-2018 at 06:35 PM.

  3. #23
    Player
    Awful's Avatar
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    Jul 2015
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    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    When you've reached the top, there is nowhere else for you to go. Why pave the path to boredom?
    It's not about the path it's the road to the path, if you wanted to craft gear which is ilvl 380 which is on par with the Omega normal stuff then you only did normal to unlock Savage so no reason to go in there unless you're min maxing a quick upgrade. Not to mention the ilvl 370 raid gear and raid weapons are obsolete due to Suzaku EX being out at the same time so oops that's outdated too after 2 months of doing raid content, not to mention if you get an ilvl 400 piece then the tome gear you got on the same day is already inferior to it.

    Gear has no longevity and that's a big issue even the Eureka gear which was ilvl 355 which is already obsolete and the only reason it was "better" than Sigma normal gear was it had 5 ilvls and more sockets however the way FFXIV works is main stats > secondary making STR/DEX/INT etc much more valuable vs CRIT/DET/DH.

    We go through gear faster then we throw it away honestly it's kind of crazy that gear is just stats and glamour it has no real meaning, I remember playing WoW, Aion, Tera, GW2 and being like damn this weapon is super strong and it'll last me for a long time not to mention it looks awesome. The only satisfaction I have gotten was the last relic step in HW and it wasn't a "omg YES THIS WEAPON IS THE BEST WOOO" it was more like "thank god it's over never again" and this new relic I am not even gonna try since it's so terrible.

    Gear progression needs a change for the better I'm tired of this glamour is endgame or just adding 2 extra materia slots why can't we have something new? What's wrong with that? 2 extra +40 crit materia isn't as awe inspiring as the *Edgey Death Destroyer 9000 with chance on hit to hit 5 times and summon the Lord of Hell himself to buff you and your allies for 10 seconds while playing the Devil Went Down to Georgia* I feel cheated really.

    Quote Originally Posted by Gemina View Post
    . Should you really be able to obtain BiS via crafting?.... I'm gonna say probably not because then you wouldn't be required to actually do the hardest PvE content. Should you be able to craft sufficient gear to get in there though? Absolutely.
    Sadly crafted rings are BiS for tanks if you wanna min max your stats so yeah they do overlap creating an issue that hasn't been solved for many years enabling the normal Omega raid accessories obsolete if you're a hardcore or even a midcore raider, which supports my other statements on what you said.
    (1)
    Last edited by Awful; 10-31-2018 at 06:27 PM.

  4. #24
    Player
    azura84's Avatar
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    Jun 2011
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    Gridania
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    Character
    Daryth Al'amin
    World
    Coeurl
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    Dragoon Lv 70
    Quote Originally Posted by Gemina View Post
    So the game introduced three different methods to obtain gear: Crafted, Savage, and Tomb. Seems perfectly fair to me. These activities accommodate three very different playstyles in the highest percentile of the playerbase: Those who craft/gather; those who do everything outside of savage, and those who savage. If these activities overlap, then it kind of makes sense that a tier from one content beats out the respective tier from the easier content. Should you really be able to obtain BiS via crafting?.... I'm gonna say probably not because then you wouldn't be required to actually do the hardest PvE content. Should you be able to craft sufficient gear to get in there though? Absolutely.
    I know this game is not FFXI, but when you say these things you fail to realize that there are options, where PVE and Crafting actually compliment one another by allowing gear materials to drop in dungeons that can be sold and crafted into good equipment, but yet again this isn't something SE does. There are hundreds of ways SE could go about expanding the gear repertoire but choose not to.
    (2)
    Last edited by azura84; 10-31-2018 at 06:37 PM.

  5. #25
    Player
    azura84's Avatar
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    Gridania
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    Daryth Al'amin
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    Coeurl
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    Dragoon Lv 70
    Quote Originally Posted by Awful View Post
    Sadly crafted rings are BiS for tanks if you wanna min max your stats so yeah they do overlap creating an issue that hasn't been solved for many years enabling the normal Omega raid accessories obsolete if you're a hardcore or even a midcore raider, which supports my other statements on what you said.
    This is actually their attempt to keep crafting relevant and yes it is sad and very minimal.
    (0)

  6. 10-31-2018 06:39 PM

  7. #26
    Player
    azura84's Avatar
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    Gridania
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    Daryth Al'amin
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    Coeurl
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    Dragoon Lv 70
    No, there are other classes that have BiS from accessories that aren't limited by a tank buster cap, they intentionally make the slew of stats on all the gear this way so that people who want to find BiS discover that it requires some crafting, not just tanks.
    (0)

  8. #27
    Player
    Lihtleita's Avatar
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    Jan 2018
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    Lihtleita Lonstyrmwyn
    World
    Lich
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    Marauder Lv 100
    Quote Originally Posted by Gemina View Post
    So the game introduced three different methods to obtain gear: Crafted, Savage, and Tomb.
    pvp weapons when
    (0)

  9. #28
    Player
    swiss_Momo's Avatar
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    Gridania
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    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    it's been 5 years, yet people still cry about not having horizontal progression in 14?
    (4)

  10. #29
    Player
    azura84's Avatar
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    Gridania
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    Character
    Daryth Al'amin
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    Coeurl
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    Dragoon Lv 70
    Quote Originally Posted by swiss_Momo View Post
    it's been 5 years, yet people still cry about not having horizontal progression in 14?
    I know reading is hard but you could read more.
    (4)

  11. #30
    Player
    JohnSpawnVFX's Avatar
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    May 2018
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    Gridania
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    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by azura84 View Post
    I know reading is hard but you could read more.
    I know presenting your case honestly and accurately is hard, but you could try more.

    - People wanting horizontal progression in XIV (aka people who want a XI-2) are a minority. Most people just want vertical with a couple of months added to its longevity
    - Unless the new secondary stats contribute equally to output more DPS, the best one will be selected and all other ones will be ignored. Diversity doesn't matter, when it's the difference between a clear or enrage
    - What people comparing XIV with XI usually and conveniently forget to mention, is that you needed to farm and carry around 3-4 different sets of gear, suitable for different battles, and change it around using macros. Pretty sure that's what the playerbase wants: gear micromanagement /s
    - Putting all this in effect would require an complete overhaul of the battle system, bringing with it several days/weeks of maintenance that won't be refunded, because they weren't caused by any SE problem and are covered by the ToS. So say hi to more cries of "Why so much maintenance/I want a refund"
    (0)

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