The Problem with Pagos

I feel like with the relatively little information we're getting on Pyros and the Logos system, that it's going to be another layer of RNG on top of RNG -- perhaps they feel like if we just stick it out, we'll see what Eureka will become. But if you're traveling on a road and it's full of potholes and parts of it are flooded with trees down everywhere, you don't just "power through it" -- you turn around because it's not worth it.

Relic weapons don't have to be a slog! They can be fun, interesting, engaging...there are plenty of MMOs out there to draw upon for ideas.

PVP: The Mushrooms of the XIV World

And then there's PVP... I understand that they want to turn it into an e-sports thing, but it just isn't built for that. They've made a LOT of improvements though, and perhaps 5.0+ will see it get the attention it so desperately deserves. Right now, Feast especially is a small-and-dwindling community. I swear I think less people participate every season though. The mode is in dire need of an infusion of rewards that can be worked for over time at a reasonable pace to get people participating again, like GARO was.

That and just... so many more suggestions that we don't even know if they reach the devs or not, or if the devs even acknowledge them.

But yes, I'd say overall that some of the negative feedback is warranted -- a lot of it isn't, but that's what you get as a game developer. This isn't just "their" Final Fantasy (yes it's their intellectual property), but a lot of us grew up with the series, and genuinely enjoy it. The WoL's story becomes OUR story, and we want to have some semblance of control in the direction we go.