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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    HyoMin pretty much said most of it but I what I think is the developers have gotten lazy and content in what they know works. This is because the times they have tried to innovate, it hasn't been well received. But that's not on the player base. The developers don't DESERVE our appreciation, they should STRIVE to obtain it.

    And they have largely failed in that regard since ARR.

    They've released lackluster content. We got less content due to Diadam, and Diadem was underwhelming. We've got less content due to Eureka, and Eureka is underwhelming.

    Their servers and their netcode are pretty bad.

    They don't learn from their previous mistakes. Eureka is literally the 3rd iteration of Diadem. They put multiple early SB MSQ's and Job Quests inside the instanced servers at the begining of the expansion, despite doing this in HW and it doing the exact same thing. And then they wonder why the game is on fire when no one can get past Rauhban or Pipin.

    They've clearly went away from the Mantra of "Putting fun first" and "Not relying on patches later to fix content". They have literally gone away from the things they "Learned" from the 1.0 failure.
    (46)
    Last edited by Deceptus; 10-31-2018 at 12:17 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    HyoMin pretty much said most of it but I what I think is the developers have gotten lazy and content in what they know works. This is because the times they have tried to innovate, it hasn't been well received.
    Is this really the case, though? It's plain enough when something isn't well received by the majority of players, but, most of those widely criticized contents have not been particularly innovative. Diadem 1.0 fit squarely on the back of hunts, and carried little gameplay difference from N. Thanalan zerg parties. Diadem 2.0 merely further embraced its likeness to FATE grinds, innovating only in its Emergency Missions. Eureka doubled down almost only on components already complained of in Diadem; as those same mechanics were already tried and criticized in Diadem, they cannot suddenly be considered unique or innovative. Pagos then doubled down on the complaints of Eureka. Palace of the Dead was bare-bone. Heavens-on-High was mostly a palette-swapped Palace of the Dead. Aquapolis and Canals likewise provide more or less just more of the same.

    Honestly, Lord of Vermillion and perhaps Raven Wings (though still following the same PvE > PvP even in PvP content principle as the most recent, and widely complained of, Frontlines maps) are the only content pieces that we've any evidence of them giving up on due to failure, rather than proceeding exactly without change.
    (3)