Quote Originally Posted by Jinzhu View Post
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I specifically said 300 potency on a 1s cooldown like Lustrate. Not 300 potency on a 30s cooldown (which is still better than Assize by the way. Hell it's comparable to Medica and Helios, but you still get to deal damage during it). It's basically at will. You can still weave two of them in a single GCD and get 600 potency with minimal clipping (It's equivalent to using Swiftcast Med II + PI on WHM with better results), which is more than enough when you need that. Again, SCH has a lot of tools to deal with single target healing without spending a single GCD or Aetherflow at all, and they're the only healer with an instant cast DPS spell that they can always use to weave. Hell they have the Aetherflow to spare for Miasma II + Energy Drain when that's available already. The Fairy is that good. The current Indom handles their AoE side practically by itself in everything but Ultimate. And that combination is what pushes them over the edge compared to WHM and AST, and it's primarily the cooldown that's doing that in the first place. They have it up too often, and it's too good. If you're in a fight where that's somehow costing you multiple GCDs over a fight you're likely already using Succor to begin with and will have a good reason to consider using Soil and ED instead.

The only other reasonable alternatives would be to leave the potency as is and either nerf the cooldown to 60s, or make it cost 2 Aetherflow. But neither feels right. And 400 leaves it at an awkward spot where it might be enough in some spots and forces overhealing in others compared to the current version. Hence why I settled on 300 potency on a 1s cooldown. It's the right nerf, out of all the reasonable options.

Regarding Adlo/Succor, reducing their MP costs is a buff, not a nerf. If they cost less to use that leaves SCH with more MP for their DPS spells. The reason SCH felt bad at launch (aside from QoL, cause there was a hell of a lot of QoL issues that SE then went ahead and added more buffs on top of fixing those issues) was because those two spells had their MP costs increased, and Energy Drain and Aetherflow had their MP restoration nerfed as part of the 4.0 changes. Keep in mind Quickened Aetherflow was not reliable then either, and Summons still cost a ton of MP and took nearly as long as a res, so you couldn't even use Dissipation to counteract the problem even in ideal situations. It would only put you further and further behind until the 4.1 changes happened. I specifically said to only consider reducing the cost of Adlo/Succor costs if and only if 300 potency/1s CD Indom change was done in the first place. It's contingent on that one change. Just because SCH wants to avoid using Succor/Adlo doesn't mean they won't use it if they have to. Thus, if SCHs are using a lot more Adlos and Succors as a result of the nerfed Indom, then make that change. If not, then it's clearly not needed.

Comparing Diurnal Helios and Medica II to Succor is a mistake too. They're HoTs, and thus they require time to become more efficient than Succor. Succor is only 375 Healing potency, but it's all applied immediately. It takes Medica II and Diurnal Helios 4 server ticks to become more efficient, which is 12 seconds after you cast it. That's enough time that you're probably dead if you used it to replace a Succor at the time you'd want a Succor at all. You use Succor, Helios, and Cure III when you need enough healing and/or mitigation to survive something in a couple GCDs (in other words back to back AoE) and don't have any appropriate oGCDs to spare for that task in that moment. The only exceptions to this really is PI + Medica II which breaks even but still costs two cooldowns (one of which could be used in multiple better ways) on top of the GCD to add 150 potency, enough that it might matter alongside a Succor for some heavy hitting AoEs, or spacing out Medicas during a jump phase in order to set up PI stacks for another AoE later on because those let the SCH get in multiple ED + Miasma II weaves for more overall DPS.

Exiled_Tonberry already hit the note on why the nerf needs to happen in the first place. oGCDs are too good right now, but SCH has the the majority of the best ones. I don't feel that Star is out of line though. It's right where it needs to be. Indom needs a nerf and Assize and possibly PI need buffs. PI mostly in generation, and Assize in potency. Assize would be a good candidate for 400 healing potency in all honesty (assuming Lily changes boost its potency further) Maybe make it generate a PI stack too.