Quote Originally Posted by Ftail View Post
When I'm playing SCH, I can just completely ignore using an indom and blow it on an energy drain without stopping to help heal.
This actually illustrates pretty well why Cure III is such a joke. Doing this you(SCH) gain 150 potency, while the WHM loses an entire gcd that could've been used on Stone, which is 250 potency. That's a 100 potency worth of rDPS loss, for a measly 50 more potency worth of healing. Not to mention you don't need to "stop" for Indom - you just weave it while using one of your 3 instant cast damage options, all can be done on the run without a need for the party to stack.