Actually it's a pretty common misconception but Whispering Dawn isn't the strongest heal in the game! A lot of people are fooled by the 840 potency it brings but don't realize that the fairy is actually weaker than the player. For example a cure potency of 120 is around 3.1K for a player but only 2.4k for the fairy. Theoretically an extended Collective by CO is the strongest heal in the game being 1200 potency for 36,000 healing (no crits) then followed by Asylum which is 900 potency for 28,000 healing (no crits). After those two Earthly Star is next being 720 potency for 22,000 Healing (36,000 crit). Whispering Dawn falls into #4 at 840 pet potency for 16K healing which isn't bad but doesn't compare to the abilities listed before. The main quirk as you said before is that it cost 0 oGCD spaces and 0 resources to use but so does Collective/Earthly Star due to ASTs 1.5s gcd. Asylum is a little more troublesome as it costs oGCD space which WHMs dont have much of but with proper play shouldn't be an issue.
I don't necessarily believe Whispering Dawn is too OP simply because Eos isn't used at all in the top end environments because Earthly Star does it's job. Back in HW Eos was meta because Earthly Star didn't exist and Whispering Dawn saved more DPS from healers than Fey Wind gave.
The problem with the fairy comes down to Embrace honestly. Having a passive regen (that's stronger than ASP Benefic/Regen) that lasts throughout the fight and costs 0 resources is laughable because single target damage is the main source of incoming damage in this game. You have AoEs but those are covered with the large abundant of AoE heals each healer has. Where the only free single target heals we have in the game are Embrace, Fey Union, Essential Dignity, Tetra and Benediction. Every skill in that list is limited aside from Embrace which heals constantly for 5k/8k crit or 8k/11k Crit under Rouse.
Embrace is the reason you can get through O9-O11 with 0 single target heals and only have to cast 3 ASP B in O12S. And either needs an obvious nerf or another job needs to have a similar effect like maybe DNC. In my opinion I think it would be good to tag some MP value on Embrace making it cost 100-200 per cast and taking the auto heal function off when on Obey. This would make it so that healers at a low skill level are still able to utilize her by leaving them on auto as they won't be DPSing much so they won't run into MP issues. But at the higher levels you would be picking and choosing where to heal as MP is a lot more limited.


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