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  1. #1
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Ghishlain View Post
    I really like this post just because it gives a lot of insight for card decision making at a very high end level. It doesn't change my opinion that the reward for playing AST as a lower skill level feels far too good for the effort you have to put into it as you can ignore a lot of this optimization and still get good mileage for your buffs as long as you have a general idea of how kits operate and a running gauge of everyone's DPS - but it definitely puts into light the amount of effort one has to put on to the table to reach those top percentiles. And even if you remove the card system entirely from AST they would still do more rDPS than WHM due to their current levels of pDPS.
    Even then, in the example they listed, fudging up that decision-making is literally no more potency loss than blowing a SCH stack on something that isn't Energy Drain (10 pp loss per second when you do the math on it). And that's on a pretty hypothetical/niche situation to boot (drawing Arrow, not having Shuffle up, not having Royal Road for an AOE effect), and it ALSO assumes equal skill level/skill input on behalf of the players involved (aka, the DRG and NIN are pressing buttons at the same speed and are optimizing buffs exactly as they should), and also that they have the same gear/are doing the same damage output, which is not a given until we're talking absolute BiS. Even then, an RNG crit will still completely put the wash on any calculations you'd made about this one extra GCD you'd get from a raw Arrow card, so...why should this situation even be on the radar for balance discussion? There are too many variables to make it a meaningful bout of decision-making, IMO. Meanwhile, every other AST on the planet just uses their abilities to fish out AOE Spears, Balances, and Arrows and gets insane value out of very little planning, decision-making, or forethought.

    Their point about CPM is also pretty moot frankly, because AST toolkit is bloated with a bunch of stuff to try to get favorable situations out of crap RNG. It's easy to do 8-10 more CPM than your co-healer when you have a 1.5 second cast speed on your basic damage nuke, you have two Draw actions every minute, and very likely two Shuffles every minute, a Spread, as well as possibly one Royal Road and/or one Minor Arcana every minute. IIRC Drawing a card and using a card also count as "casts", inflating AST CPM even more (aka Draw Balance, counts as a cast, put it in Spread, counts as a cast, use it from Spread counts as a cast). It's hardly worth discussing. Yes, it's a ton of APM, but so is mashing an Embrace macro on SCH, except that Embrace doesn't get counted as a "SCH ability" so it doesn't get to inflate their CPM because it's the pet move.

    EDIT: Since I'm aware I sound a bit like a heel here, I guess the easiest way to state my position is that I think it's better to look at how low the AST skill floor is rather than talk about its skill ceiling, at least when it comes to the measure of their cards. When the difference in "optimal" vs "average" card use is like, 300 potency over 30 seconds in an extremely fringe situation unlikely to crop up with any frequency in the average raid or a 10% DPS increase on a sustained damage dealer vs one about to use their burst vs 5% increased damage for the entire raid or whatever I just don't feel like it's relevant. Most of the time using AOE damage increase cards or a single-target card on your highest damage dealer is going to be more than enough contribution for an AST to shove way beyond the contribution of WHM (and possibly SCH tbh), and that's the point I think SE should address. Ironically, if AST card buffs were STRONGER using one sub-optimally would have pretty devastating results, but I don't think any of us who main healers in this game want AST cards to actually be more valuable than they are now lol.
    (4)
    Last edited by loreleidiangelo; 11-24-2018 at 03:10 AM.

  2. #2
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Even then, in the example they listed, fudging up that decision-making is literally no more potency loss than blowing a SCH stack on something that isn't Energy Drain (10 pp loss per second when you do the math on it). And that's on a pretty hypothetical/niche situation to boot (drawing Arrow, not having Shuffle up, not having Royal Road for an AOE effect), and it ALSO assumes equal skill level/skill input on behalf of the players involved (aka, the DRG and NIN are pressing buttons at the same speed and are optimizing buffs exactly as they should), and also that they have the same gear/are doing the same damage output, which is not a given until we're talking absolute BiS. Even then, an RNG crit will still completely put the wash on any calculations you'd made about this one extra GCD you'd get from a raw Arrow card, so...why should this situation even be on the radar for balance discussion? There are too many variables to make it a meaningful bout of decision-making, IMO. Meanwhile, every other AST on the planet just uses their abilities to fish out AOE Spears, Balances, and Arrows and gets insane value out of very little planning, decision-making, or forethought.

    Their point about CPM is also pretty moot frankly, because AST toolkit is bloated with a bunch of stuff to try to get favorable situations out of crap RNG. It's easy to do 8-10 more CPM than your co-healer when you have a 1.5 second cast speed on your basic damage nuke, you have two Draw actions every minute, and very likely two Shuffles every minute, a Spread, as well as possibly one Royal Road and/or one Minor Arcana every minute. IIRC Drawing a card and using a card also count as "casts", inflating AST CPM even more (aka Draw Balance, counts as a cast, put it in Spread, counts as a cast, use it from Spread counts as a cast). It's hardly worth discussing. Yes, it's a ton of APM, but so is mashing an Embrace macro on SCH, except that Embrace doesn't get counted as a "SCH ability" so it doesn't get to inflate their CPM because it's the pet move.
    Oh, I don't disagree about your point regarding the ease of the AST kit and the power you can get out of it and how it should be discussed as a balancing point.

    My post was more about how I appreciate the thought that the top tier players have to go through in order to eck out that additional 0.0000001% damage (value exaggerated, I honestly dunno how much it actually changes). I could never play to that level of thought but I like reading about it as I've tried my hand at theorycrafting card selection based on tool kits.

    I think it says a lot that, even if you were to never touch your cards, AST (and by extension SCH and Chain / Fey Wind) would still be able to out DPS WHM and thus add more rDPS than the "pure healer" job in the game.
    (1)

  3. #3
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
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    1,731
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    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Ghishlain View Post
    Oh, I don't disagree about your point regarding the ease of the AST kit and the power you can get out of it and how it should be discussed as a balancing point.

    My post was more about how I appreciate the thought that the top tier players have to go through in order to eck out that additional 0.0000001% damage (value exaggerated, I honestly dunno how much it actually changes). I could never play to that level of thought but I like reading about it as I've tried my hand at theorycrafting card selection based on tool kits.

    I think it says a lot that, even if you were to never touch your cards, AST (and by extension SCH and Chain / Fey Wind) would still be able to out DPS WHM and thus add more rDPS than the "pure healer" job in the game.
    I did make an edit to my original post, because I realize that I sounded a bit like a tool who didn't appreciate Jinhzu's breakdown of truly optimal card use vs "good enough for the other 99.9% of the game" card use. While I still maintain that the job is too easy for the 99.9%, that still doesn't make their points about the top .1% factually wrong, especially when talking about the job's skill ceiling rather than floor.
    (1)