This is a content problem and it's the same problem that affects all the jobs.
content is so heavily scripted and predictable for example that healers know exactly how many heals they'll need to use in the next few minutes and when. tanks know exactly which cooldowns theyll need for which moves and exactly when the boss will do that move.. and everyone knows exactly when mechanics will happen which basically allows them to time there buffs and stuff accordingly. this is why things like blms triple cast get used as a dps increase because blms know for certain they wont have to make any big movements in the next 2 minutes.
This is also why this thread exists. Scholars aren't exactly OP but the problem is when you know for sure exactly how many heals your going to use in the next couple of minutes then it becomes an absolute joke and why not burn all those extra stacks on dps or energy drains.
its also why tanks spend so much time in dps stance because they know exactly when they're going to get hurt and how badly literally minutes in advance. which again makes healing even more predictable and easy to deal with..
AS for ast and its cards the sheer predictability of content is again part of the problem. another part is that basically the only thing that ever matters is DPS. this is why ast will literally never aoe a bole instead of a balance because the incoming damage is so predictable it's quite often healed up before it's even happened.. and these days every job has unlimited TP anyway so spires are basically useless and Ewars dont even work on things like DRK or BLM so they're useless cards as well. iftossing a ewer on a blm allowed them to get off one extra fire 4 now and then would that be so bad.. hell there's time blms jump to ice even though they have a chunk of MP left and could squeeze out another fire..
Its also why whm is shunned so heavily because it has that extra healing power but never needs it. it's so predictable it's virtually impossible to be caught off guard..
if you made fights less predictable and less scripted you'd almost certainly find the healers would level out even without changes to the jobs.. because it'd be imposiible to know exactly how many heals your going to need in the next 2 minutes and exactly when you're going to need them. so that extra power a whm offers would actually see some use. scholars would be more conservative with there stacks. and even noct asts with there instant shields would have the chance to shine when an unpredictable tank buster starts going off.
would change tanks too. if they've had to burn all there cooldowns in 30 seconds are they going to stay in dps stance and hope they don't need more. swap with the other tank or enter defensive stance just in case another big hit comes out of no where...
so many of the problems jobs have in this game come down to content being so laughably predictable and scripted..



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