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  1. #121
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Idk personally I think the fact that most suggestions for balancing White Mage are to increase its DPS is just a sign of the problem lol. I mean, it’s a healer. Shouldn’t we be balancing it based on how well it can...heal? As we should for all healers lol.

    The fact that all healers have to be balanced doubly as healer and DPS feels to me like we’re in the starting lanes for the wrong race. I think White Mage’s ‘lagging behind’ is the result of this, and unless they turn it into a full blown DPS with a slew of mechanics and basically make Lillies a DPS mechanic, it’s never going to fit into the current game design where healers are also damage dealers.

    Basically I think that because healer balancing is so focused on DPS rather than healing, other healers will always have to play second fiddle to Scholar. I think it’s time they reassessed the design of ‘healing’ as a whole, because it’s never been truly balanced. Not when the role is judged on how well they can perform a different role lol
    (0)

  2. #122
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    it is more of a Issue of WHM not bringing anything
    SCH might be very good but not necessarily means its broken
    one healer is somewhat suffering but no need to bring the others down with it.
    (0)

  3. #123
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Connor View Post
    Idk personally I think the fact that most suggestions for balancing White Mage are to increase its DPS is just a sign of the problem lol. I mean, it’s a healer. Shouldn’t we be balancing it based on how well it can...heal? As we should for all healers lol.

    The fact that all healers have to be balanced doubly as healer and DPS feels to me like we’re in the starting lanes for the wrong race. I think White Mage’s ‘lagging behind’ is the result of this, and unless they turn it into a full blown DPS with a slew of mechanics and basically make Lillies a DPS mechanic, it’s never going to fit into the current game design where healers are also damage dealers.

    Basically I think that because healer balancing is so focused on DPS rather than healing, other healers will always have to play second fiddle to Scholar. I think it’s time they reassessed the design of ‘healing’ as a whole, because it’s never been truly balanced. Not when the role is judged on how well they can perform a different role lol
    The reason WHM is lagging behind in personal dps is because it is the least efficient healer of the 3.

    For a large AoE heal WHM's options are all GCD-based in some respect, even plenary requires GCDs being sunk into it to get an effect. All of this translates into less Stone IV casts. Add to that that WHM is now the only healer that needs to clip their filler spell to use oGCDs and the problems start to become even clearer - Stone IV is not potent enough to make up for all the lost casts over the course of an encounter between the clipping and the GCDs wasted on healing, and that's before you consider movement where AST and SCH also win.

    All in all WHM is the pre-buff BLM of healers - if it's catered to it can do damage almost as high as it's SMN/SCH competition but like... why stress your group unnecessarily? Especially when putting that same effort into catering to the alternative produces even better numbers.

    Quote Originally Posted by Duskane View Post
    it is more of a Issue of WHM not bringing anything
    SCH might be very good but not necessarily means its broken
    one healer is somewhat suffering but no need to bring the others down with it.
    Look up clear rates for Alphascape and you'll see the disparity between SCH and AST is larger than the one between AST and WHM. No one is really bringing WHM especially for later floors but virtually everyone is taking a SCH. AST is the only properly balanced one of the three.
    (4)
    Last edited by MoroMurasaki; 11-12-2018 at 01:38 AM.

  4. #124
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Connor View Post
    Idk personally I think the fact that most suggestions for balancing White Mage are to increase its DPS is just a sign of the problem lol. I mean, it’s a healer. Shouldn’t we be balancing it based on how well it can...heal? As we should for all healers lol.

    The fact that all healers have to be balanced doubly as healer and DPS feels to me like we’re in the starting lanes for the wrong race. I think White Mage’s ‘lagging behind’ is the result of this, and unless they turn it into a full blown DPS with a slew of mechanics and basically make Lillies a DPS mechanic, it’s never going to fit into the current game design where healers are also damage dealers.

    Basically I think that because healer balancing is so focused on DPS rather than healing, other healers will always have to play second fiddle to Scholar. I think it’s time they reassessed the design of ‘healing’ as a whole, because it’s never been truly balanced. Not when the role is judged on how well they can perform a different role lol
    Unfortunately, you can't balancing for healing (entirely) because there is only a finite number of HPS needed to get through each content. Once all three kits can achieve that theoretically HPS (either from skill, gear, or kit design), the next metric we have to balance around is DPS contribution.

    This isn't to say HPS and DPS don't go hand in hand either. A kit with a better HPS kit can potentially allow for more overall healer DPS as the required GCDs to heal will be lessened.

    Also, higher DPS can also lead to lower HPS requirements due to potential of skipped phases or mechanics.

    I guess S-E could build some sort of scaling system that increases a monsters parameters based on the ilvl of the target but that would completely defeat the purpose of the vertical progression we have. In fact I believe it's one of the leading complaints of the new WoW expansion (IE, it's actually faster to kill monsters wearing less item level - you actually get "weaker" the more gear you get)

    One could make the argument that you make WHM HPS so powerful your WHM can solo heal the content and your just bring a 5th DPS for optimized DPS - but I know there are more than a few people on these forums that are adamant against that. I don't like it either but it feels like the only way to make a "pure healer" thrive in the current environment if you remove DPS balance from the equation and focus entirely on HPS potential.
    (0)

  5. #125
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lastelli View Post
    And why should people care about what happens in solo and 4-man content that can be easily cleared by smashing your head on the keyboard?
    Quote Originally Posted by KDSilver View Post
    It really doesn't matter what the class can do solo and in dungeons honestly...
    It doesn't matter? Why should people care?

    You seem to be forgetting that people like us who post here are the minority. We like to get technical about the highest level content, but the fact is the vast majority of players never even set foot in a savage raid or EX primal, let alone clear them. You personally may not care, but most people don't give a damn about raiding and ONLY care about solo and light party play.
    (4)

  6. #126
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Brightamethyst View Post
    We like to get technical about the highest level content, but the fact is the vast majority of players never even set foot in a savage raid or EX primal, let alone clear them.
    And why would all those casual healers be concerned about a potency buff to stone 3/aero, exactly?
    (6)

  7. #127
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    WHM has the smallest and most straightforward skill kit to use of the 3 healers and it has amazing MP economy. At level 70 with an AST you need to be able to preplan where to place Earthly Star 10 seconds in advance of the mechanic that demands it and be careful of you MP usage to be effective. For SCH you have to manage Aetherflow Stacks between 3 Healing Abilities, 1 Defense Cool Down and a single DPS tool that doubles as a HP/MP generator. This is in addition to micro managing a fairy and having poor MP economy across the bulk of your spells. If we look at the payout of efficiency at top skill levels the skill ceiling for each Healer matches how efficiently they can be played. It is hardest to master a SCH and it would seem you get rewarded with the most efficient gameplay and highest DPS for doing so. WHM has the lowest efficiency and the lowest skill ceiling as well meaning the Healer balance could possibly be perfect from a perspective of skill versus reward. The outcry seems to be that the easiest Healer to learn should be equally effective as it's harder counterparts and personally I don't think it's fair for that to ever happen. RDM should be the weakest DPS and WHM the weakest Healer. They are too simple to be rewarded otherwise.
    (1)

  8. #128
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    The problem with balancing around difficulty is that it basically leaves some classes as the 'training wheels' job that you graduate out of, which is terrible for class variation.

    There's also the fact that difficulty is entirely subjective. Some people like the strict rigidity of dragoons and can't keep track of bard critprocs. Some people prefer "See button light up, press button." How do you balance subjectivity?
    (3)

  9. #129
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by NobleWinter View Post
    WHM has the smallest and most straightforward skill kit to use of the 3 healers and it has amazing MP economy. At level 70 with an AST you need to be able to preplan where to place Earthly Star 10 seconds in advance of the mechanic that demands it and be careful of you MP usage to be effective. For SCH you have to manage Aetherflow Stacks between 3 Healing Abilities, 1 Defense Cool Down and a single DPS tool that doubles as a HP/MP generator. This is in addition to micro managing a fairy and having poor MP economy across the bulk of your spells. If we look at the payout of efficiency at top skill levels the skill ceiling for each Healer matches how efficiently they can be played. It is hardest to master a SCH and it would seem you get rewarded with the most efficient gameplay and highest DPS for doing so. WHM has the lowest efficiency and the lowest skill ceiling as well meaning the Healer balance could possibly be perfect from a perspective of skill versus reward. The outcry seems to be that the easiest Healer to learn should be equally effective as it's harder counterparts and personally I don't think it's fair for that to ever happen. RDM should be the weakest DPS and WHM the weakest Healer. They are too simple to be rewarded otherwise.
    What a silly way to balance in a game that's supposed to make every job viable in all content.

    I hear from SCH's and SMNs a lot about how their class is so hard and all it makes me think is that they need to spend more time on their class. This isn't a dig at you, I'm not one of those idiots who will look up someone's logs and determine the validity if their argument by them because (as proven by posters in this thread) you can have great logs and some very weak arguments.

    All I mean to say is when you're proclaiming your class the most difficult in a given category (or another class the easiest) I would expect you to be able to demonstrate a high level of play in all classes involved or what is your opinion really based on? It's all opinion and without a bunch of documented experience with all variables it isn't even a very educated one.

    I would also say that the only potentially objective measure of a classes difficulty is the gap between it's potential damage and effective damage in a given piece of content. Basically how much of a job's potential is being accessed by the playerbase right now? SCH is very near it's skill ceiling, there is that o9s video linked in another thread on the healer forums that a SCH used something like 13 GCDs on healing over the course of a 6:30 Chaos clear.

    Comparatively speaking I think the best WHM clear is something like 27 GCDs on healing plus a fair bit of clipping for oGCDs heals with the WHM also doing comparatively less of a % of the HPS there and burdening their cohealer with it. WHM's potential dps certainly isn't very far behind SCH - Stove IV potency makes sure of that - but squeezing every bit of pDPS out of a WHM is significantly harder than doing the same with a SCH or even an AST.

    I'm not crazy, WHM's MP economy and powerful heals mean it can sometimes brute force it's way through things that the other healers can't. I've healed the Lunacy stack marker on Tsukuyomi with only 4 people in it because of Cure III, Plenary and Assize... but balancing around that is like balancing RDM dps around Verraise. Can it maybe fix a bad spot? Sure, but it's better to not find yourself in that bad spot to begin with. Once you do that the extra defensive utility is useless.
    (1)

  10. #130
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    In addition, using Genaux's numbers posted earlier, the argument that Scholars and Astrologians are harder to play can't really be supported. If that was the case, they would be providing lower numbers as a result of a quirky and complicated toolkit, but that simply isn't showing outside of (Final) Omega, where White Mages beat Astrologians by a tiny margin up to 50th percentile but lose out to Scholars in the end. As such, we can only assume that all healers are easy to play at a basic or reasonably good level - or that Astrologian and Scholar numbers are busted despite being advertised as more difficult classes to play. Hard to master, I can swallow, but hard to play? No.

    Of course, one could also argue that the ability to clear Savage content already makes you fairly good, unlike what the omglolwtf grey parse xDDDD people would like you to believe. So the data reflects the upper echolon of the average FFXIV player anyway - and thus fairly skilled healers of all Jobs. The higher percentile players are simply even better than the ones below.
    (6)

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