Citation Envoyé par Ftail Voir le message
Then don't overheal, and being unable to spam it helps out with aggro.

Edit: Also, I'm not talking about a crazy potency buff. Maybe just 50, maximum of 100.
Well, it is true even without overhealing. In a scenario where Cure III is more viable than Medica II (God Kefka's combo of Heartless Angel followed by Ultima upsurge for instance) ; you are healing with no overheal. Yet you give 25K-30K heal 8 times. In the beginning of a fight when agro has not been built properly yet, you will generate massive amounts of agro for sure. Buffing the potency of Cure III would make it worse. And that's just one special case, most of the time Medica II / Asylum is enough to heal party members. Even with a longer recast timer, if you can't deal with the agro yourself it's no use.

Don't forget WHM has no agro reduction abilities in its kit, compared to AST sects and SCH's split with its fairy (and overall healing design). You only rely on Lucid Dreaming, and its an agro cut, not a reduction of agro generation. I would actually get Cure III removed, it's too clunky to use and almost useless in the current setting of raid healing. But I agree that WHM would have needed some buffs somehow.