Quote Originally Posted by prime456 View Post
I guess I shouldnt pay for a service they cant insure.
Consider the internet like a highway. Your connection to the servers is a car going back and forth on that highway. SE doesn't really control that highway until you're right to their building. For the most part it's smooth sailing for your car heading back and forth, but then a DDOS happens. A DDOS is like someone controlling thousands of other cars (signals from other computers that have been taken over by malware usually) and sending them to one location. Traffic immediately slows to a stop, it can take forever to get by and it causes the drive to take long enough that the car isn't delivering/receiving information quickly enough which is when a disconnect occurs. Attempts are made to filter the traffic, but it's often difficult to separate good traffic from bad traffic and there's so much of it to filter through that it can be near impossible to keep up.

Some companies mitigate this issue by having multiple locations so if traffic is backed up, you can be redirected to a new locations. This is very costly and personally I think it's just too much data changing on a consistent basis for a game to pull off without gameplay being affected in a negative manner.