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  1. #1
    Player
    Xibri's Avatar
    Join Date
    Oct 2018
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Xibri Altos
    World
    Ultros
    Main Class
    Marauder Lv 70

    Is the WAR skill Tomahawk affected by dexterity?

    Since it is a ranged attack I was wondering if it was effected by dexterity. I wanted to know because most of my gear only has room for dex, int, and mind materia. Strength and vitality are already maxed out. Each available stat seems completely useless to the WAR but Tomahawk is used a good amount by warriors to pull aggro. So if dexterity would improve tomahawk, it would be helpful.
    (1)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    No.

    Strength, Dexterity, Intelligence and Mind are basically just reskins of the same stat. Your job has one of them as its primary and increasing it increases your power, increasing the others does absolutely nothing.

    Personally, seeing as they are all the same anyway, I hope they scrap them in 5.0 and just replace them with one stat called Power or something.
    (8)
    Last edited by Jandor; 10-29-2018 at 08:52 PM.

  3. #3
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    It is affected by INT
    (7)

  4. #4
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Nope, strength all the way for warrior.

    Now I'm wondering - is the tooltip for the stats really that bad in english? The german one for dexterity clearly stats that it only affects the damage dealt by the weapons of archers, bards and maschinists...

    In general though: Each class has their mainstat and thats the only one that counts (from the mainstats).
    And since the mainstats are almost always maxed out on gear, you want to meld substats like crit, direct hit, determination, skill/spell speed, piety, tenacity.

    As war you want to meld Crit, det and DH - I believe currently in this order.

    Mainstat-materia is pretty useless - outside of tanks melding strength into their accessories and some people melding vit during early savage progression to survive raid-aoes.
    (2)

  5. #5
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,989
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    It doesn't. In this game stats are pretty much separated not by what the action does but by what class is using the action; for instance, PLD's Clemency, despite being a healing spell, is still governed by strength. If you're not an archer, rogue, or machinist, dexterity is completely useless to you.

    Offensive spells used to be universally governed by intelligence, even for healers, which is why they originally would use Cleric Stance to swap their much-higher mind score with their low intelligence score, temporarily sacrificing their ability to heal well in return for being able to do more than mere scratch damage. This concept was dropped in Stormblood; the MND/INT swapping aspect of Cleric Stance was removed, and now mind simply governs all spells used by healers, both restorative and offensive.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,663
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jandor View Post
    No.

    Strength, Dexterity, Intelligence and Mind are basically just reskins of the same stat. Your job has one of them as its primary and increasing it increases your power, increasing the others does absolutely nothing.

    Personally, seeing as they are all the same anyway, I hope they scrap them in 5.0 and just replace them with one stat called Power or something.
    Unless they're going to return to when Primary stat distribution, albeit focused on a single stat per job, held the same customization function as secondary stats -- revisable to potentially greater variance even while remaining balanced than our current Secondary Stats, actually -- that seems the logical choice. You'd just have Attack Power or Spell Power, based on job, your Vitality, and your secondary stats. (Though, by that ticket, Direct Hit, Tenacity, and Piety could also be each discarded without any negative impact to gameplay...)
    (1)

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Unless they're going to return to when Primary stat distribution, albeit focused on a single stat per job, held the same customization function as secondary stats -- revisable to potentially greater variance even while remaining balanced than our current Secondary Stats, actually -- that seems the logical choice. You'd just have Attack Power or Spell Power, based on job, your Vitality, and your secondary stats. (Though, by that ticket, Direct Hit, Tenacity, and Piety could also be each discarded without any negative impact to gameplay...)
    Defence, Power, Vitality, smattering of substats and materia slots.

    Basically what we have now, just... neater.
    (0)

  8. #8
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Yeah, there's some pitfalls, like main stat materia existing. You can socket Dex materia into Str gear but it won't help in battle.

    Sidebar: Nq gear seems like another pitfall. I don't know why they made Nq so much worse than Hq that it's a whole different class of gear, yet displays the same item level as Hq. And you can't fix the Weapon Damage, Def or Mdef stats with melds.
    (3)

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,214
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mirch View Post
    It is affected by INT
    Plot twist, it's actually affected by Piety
    (2)

  10. #10
    Player
    Xibri's Avatar
    Join Date
    Oct 2018
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Xibri Altos
    World
    Ultros
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Vidu View Post
    Nope, strength all the way for warrior.

    Now I'm wondering - is the tooltip for the stats really that bad in english? The german one for dexterity clearly stats that it only affects the damage dealt by the weapons of archers, bards and maschinists...

    In general though: Each class has their mainstat and thats the only one that counts (from the mainstats).
    And since the mainstats are almost always maxed out on gear, you want to meld substats like crit, direct hit, determination, skill/spell speed, piety, tenacity.

    As war you want to meld Crit, det and DH - I believe currently in this order.

    Mainstat-materia is pretty useless - outside of tanks melding strength into their accessories and some people melding vit during early savage progression to survive raid-aoes.
    the tool tip in english says it effects the damage of ranged attacks. So i figured throwing an axe is ranged maybe Dex effects it.

    Anyways I just ended up filling up my items with Determination materia. I hadn't realized there were materia for things other than the basic and crafting stats
    (2)

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