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  1. #1
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100

    This game can seriously do with more FC activities.

    Aside from the various FC buffs, and accessing Diadem as a group... there's really nothing FC's provide in this game. Any kind of activity that an FC can do either is something that can be done without one (maps for instance), or various other activities that, again, an FC is not inherently neccesary for.

    Too many times has it been said about how so many "dead" FC's can be, and that it's "up to the players" to find fun within the games systems. Maybe if there were more systems for guilds to use to take advantage of, ya know, existing and working together, these issues wouldn't be so bad.

    Compared to what I've seen in other multiplayer games that have guilds, they offer way more than XIV does.
    (13)

  2. #2
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Exploratory missions using airships and submarines are the biggest (only?) thing that can only be done with an FC at this time. And it's a pretty big thing considering the rare crafting mats and occasional minions and song scrolls that come only from that content.
    (0)

  3. #3
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I agree OP, there is very little point in being in a FC and very little for FCs to do together.

    What we have and what's wrong with it:

    FC crafting (actually making house-skins, ships and subs) - This is a joke. If you look at the boards here, you will see numerous threads complaining that it is basically something for a single player to do, while 3 others look on.
    In it's present form it's boring for the majority of participants and many active FCs struggle to get a light party together.

    House-skins - Why go to huge expense or spend hours getting a mountain of materials together when you know the skins will be on the retainer loot table in a few months time? Since retainers started bringing house-skins back, not one person in our FC has wanted to make one.

    Buffs - Squadron buffs are just as good as the mid-range ones and give individuals far more flexibility. Grade 3 buffs are better but they take so long to charge that they can only be put up occasionally.

    Exploratory Missions - Diadem was a neat idea, except that it was tough for smaller parties of DoW to get rewards. We often went in with the FC but rarely got a full group. I got fed up running out of time on the bigger fates we managed to spawn. Gathering was great though, especially after they made Diadem II.

    Exploratory Voyages - These are just big retainer ventures, and while your FC should get a slow stream of material, crafting mats, mounts and minions from them, it's most efficient if run as a single player activity.

    Room in FC House - It's the same size as an apartment. The one advantage is that it's cheaper but it has huge disadvantages. Subject to the whims of the FC management you can be locked out of the FC house indefinitely and lose access. If you are kicked or the FC house is demolished while you take a break, you lose your room.


    So yes, FC activities are lacklustre and besides the social aspect they offer very little to their members that they can't get elsewhere. I know people are unhappy when FCs get exclusives and I agree locking a whole area like the Diadem to FCs only was going way too far, but I do think FCs should offer some advantages to their members over going the single player/LS route.


    What I'd like to see:

    First Stop the 'exploits' - These put a lot of people off joining FCs or running one.
    e.g. A lot of FCs have lost out due to the FC 'ranking' system - we need a proper ranking system so people cannot promote above their own rank.
    FC leaders locking people out of the FC house should not be allowed (it means the person cannot access their room or leave the FC)

    More Ranks for FCs and More Perks
    - extra storage in the chest, mounts, minions, FC tabard/exclusive glams etc.

    Activities - Make FC crafting more of a group activity, it would be much more popular if people were engaged rather than standing around or afk. I'm not advocating anything horribly complex here, just something for each person to do. Maybe, make it possible to affect the quality of the item by participating rather than have it completely reliant on RNG.

    FC Achievements - WoW had a system where Guilds were rewarded for so many dungeons run, mobs killed etc. While a lot of these were completed simply by playing, we would get groups together to unlock some of the more obscure ones and get the perks.


    Possible ideas and not necessarily FC exclusive

    Exploration - Diadem DoW was awful and Eureka has it's issues, so maybe this sort of content just isn't going to work in FFXIV.
    However, I enjoyed Diadem DoL and I miss having something similar to do with the subs. One person checking the mission table for loot every 2 or 3 days excludes most FC members and isn't very exciting.

    Hamlet Defence - I never experienced this but it sounds a lot of fun. People are always complaining the wards are dead (and they're right), some activity based around the housing areas could make the wards more lively and be a fun addition to the game.


    The only other game I have experience of besides FFXIV is WoW. I had great fun levelling up a Guild there and unlocking the rewards.
    The biggest issue there, was that large memberships earned gold and of course people exploited that by spam inviting and giving their members nothing back. Which is why I'm strongly in favour of tightening up our present system and closing down ways in which FCs can be griefed by rogue members or FC leaders. Hopefully the devs would look for any possible exploits before implementing a new reward system here.
    (2)
    Last edited by Solarra; 10-29-2018 at 07:36 PM.

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Solarra View Post
    More Ranks for FCs and More Perks[/B] - extra storage in the chest, mounts, minions, FC tabard/exclusive glams etc.
    Free Company glam is a nice idea.
    Choco barding with the FC flag on it. The GC uniforms but coloured in your FC's colours. Indoor and outdoor FC flag furnishings. I'd love some stuff like that.
    (3)

  5. #5
    Player
    Fooldar's Avatar
    Join Date
    Oct 2018
    Posts
    13
    Character
    Marilynn Brooks
    World
    Brynhildr
    Main Class
    Dragoon Lv 70
    You mentioned that other multiplayer games. So what guild activities in whichever game would you like Square-Enix to adapt into FFXIV? Just so we don't advocate blindly copying what other games are doing, let's hear about why these guild activities are worthy additions/adaptations into FFXIV.
    (1)

  6. #6
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    574
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I'm struggling to think of anything in any game I've played that has ever been something that requires a guild/free company. In WoW it was just a social place with a common storage just like it is here, hell if anything Free Companies are more worth while than WoW guilds were when I was playing. You didn't need a guild to do anything in that game.
    (0)

  7. #7
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,542
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The primary reason why FCs are not as popular as guilds are in other games is because of Linkshells. Those allow people to have a social experience nearly the same as an FC, even across servers. The very limited benefit of the FC chest and buffs are minimal except when leveling and even then, there are items that can supplement that. Even home ownership is no longer the exclusive domain of the FCs. Almost every FC I have seen has like 4 to 5 active players in them and I have yet to find a FC that has more active players than 10 on my server. The FC I am in used to be huge with 50+ active members but sadly, internal drama caused it to fracture and people scattered to the wind. I stay in it now so I don't get bothered by people asking me to join another small FC every few minutes while I am wandering around in a city. It seems that when a FC grows beyond a certain limit, they explode due to politics or cliques.
    (2)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    On the other hand, GW2 ruined my guild back when it introduced the big guild activities, because they were nearly impossible to do with a small guild, which is what I tend to play with. That basically ruined the game for me, since my guild gave up.
    (0)

  9. #9
    Player
    Sovasin's Avatar
    Join Date
    Sep 2016
    Posts
    31
    Character
    Sovasin Kair
    World
    Aegis
    Main Class
    Scholar Lv 80
    I liked the guild races in GW2, I wish XIV had stuff like that.
    (1)

  10. #10
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I was thinking about the wedding invites that you can give to other players and I thought SE could re-use that existing asset but for social parties, not just for FCs but anyone owning a house. People with invitation could come to your fc house or personal one and they'd have to stay for at least a minimum of 3mins before getting special buffs or consumable food they could take back with them. What kind of buffs? Idk. But the more parties you host, the more you lvl up your "host" level, the more things you can do with parties.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

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