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  1. #16
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Duskane View Post
    generally Save veraise unless healer is struggling to keep party alive and is too busy to raise/not enough mp to raise the other healer MP regen tools are much better then yours
    This is the best way to wipe. If you start raising only after healers are down on mana/dead it's already too late and the party will struggle.

    Healers have higher mana regeneration, yes, but healers also have significantly higher mana costs. Healers burn though their mana WAY faster for healing than red mage does for attack. If you're a red mage, go ahead and spam Vercure. See how long you're going to last. That's the cost of the cheapest heal that healers have. Three heals cost the same as five Jolts/Verstone/Verfire. Four heals cost the same as five Veraero/Verthunder. In fact, Verflare/Verholy cost the same as Vercure.

    In comparison, Cure II costs twice as much as Vercure and Cure. Cure III costs 3,75 times as much as Cure. Medica costs 2,75 times as much as Cure. Medica II costs 3,30 times as much as Cure.


    Stop worrying about DPS and actually help your party. That's what is the point of Red Mage. If you want DPS, go Black Mage. If you want DPS but want to be able to help recover from healers death, go Summoner. A Red Mage that never heals and only raises when healers cannot do that anymore is a bad player in much the same way as a tank that never uses any stance, a healer that never uses AoE heals or a bard that never uses the MP/TP refreshes or songs.
    (8)
    Last edited by kikix12; 10-29-2018 at 09:25 PM.