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  1. #1
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80

    Moderate Latency (150~) + Impacts of Double Weaving

    After looking around the forums for DPS that is good with a high latency, these are the common responses:

    SAM/BLM - Least affected
    MNK - Moderately affected
    RDM/DRG - Abit more moderately affected
    NIN/BRD - Don't even try.
    SMN/MCH - Didn't see any responses so no idea.

    I'm getting into the DPS role and have raided with BRD/NIN/MNK/SAM. With 150 ping I cannot fit 2 ogcds most of the time without clipping into the next gcd.

    So my questions are:
    How much damage am I losing if I don't strictly follow the optimal openers and just try to spread everything out evenly (single weave everything), over the entire fight.

    Second, are dragoons really that dependent on double weaving? I've looked at the CPM for DRG and it is fairly low for most fights.

    Should I just play whatever class I want and single weave everything or change to a slower class like DRG/BLM? (All my friends are playing SAM already).
    (0)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Don't play MCH with high ping. It will be absolutely hopeless until SE fixes the class. Not only is double weaving important, Rapid Fire will make weaving ogcds even worse.
    (2)

  3. #3
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    You'll be losing a good ammount if you can't double weave. Both from cds drifting out of burst windows, and just delaying your damage output by a good margin.

    Also smn is a lot of double weaving in the opener, but it doesn't have as many later on. But still a decent ammount of double weaves.

    Blm may work out for you well, as the high latency will increase your ability to slide cast a bit, as long as you don't have bad packet loss as well. Bad packet loss will nuke your rotation on every job.
    (2)
    Last edited by Zerathor; 10-29-2018 at 08:45 PM.

  4. #4
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I'd say pick something you like that only uses single oCDs, blm/rdm for example, but still expect to be down 10% on dps even if you're perfect.
    (0)

  5. #5
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by XiXiQ View Post
    I'd say pick something you like that only uses single oCDs, blm/rdm for example, but still expect to be down 10% on dps even if you're perfect.
    I don't think it'd be 10% bad on blm. I can't think of any points in standard opener or rotation having double weaves.
    (0)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    DRG's rotation is slow enough you generally won't have much issues with clipping even at a high latency, though you can more limit double weaving. That being said, you should try to play something you still enjoy. If DRG isn't your forte, you aren't going to enjoy the game as much feeling forced to play it.
    (0)

  7. #7
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    I personally prefer melees that is why I wanted to ask about DRG, also the fancy moves and armor is a nice bonus too.
    (1)

  8. #8
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Kitfox View Post
    Not only is double weaving important, Rapid Fire will make weaving ogcds even worse.
    You're just supposed to use one oGCD between each GCD during Wildfire/Overheat, I don't see any problem with it. It's really dynamic and fun if used properly. You have to use Reassemble at the right moment when you have to use Clean Shot according to your proc during the Wildfire/Overheat window to make it worth because you can only use one oGCD and not 2. You have to take your decision quickly, that's a part of why it's fun.
    (0)
    Last edited by Fannah; 10-30-2018 at 04:11 AM.

  9. #9
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by XiXiQ View Post
    I'd say pick something you like that only uses single oCDs, blm/rdm for example, but still expect to be down 10% on dps even if you're perfect.
    Latency isn't that big of an impact on overall damage at any job. One of the best BLMs in the world said he plays at 160ms last time I asked he was asked about it.
    (0)

  10. #10
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Fannah View Post
    You're just supposed to use one oGCD between each GCD during Wildfire/Overheat, I don't see any problem with it. It's really dynamic and fun if used properly. You have to use Reassemble at the right moment when you have to use Clean Shot according to your proc during the Wildfire/Overheat window to make it worth because you can only use one oGCD and not 2. You have to take your decision quickly, that's a part of why it's fun.
    No. This is what you're supposed to do: https://docs.google.com/document/d/1...it?usp=sharing

    And just because you're using 1 ogcd between gcds with Rapid Fire doesn't mean it's easier because of this:
    - 1.5 gcd + ogcd: 1.5 - 0.75 - 0.75 = 0s room for latency
    - 2.5 gcd + 2x ogcd: 2.5 - 0.75 - 2 x 0.75 = 0.25s room for latency

    If double weaving is a problem (and you do need to double weave in OHWF), Rapid Fire weaves are an even bigger problem.
    (1)
    Last edited by Kitfox; 10-30-2018 at 05:48 AM.

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