I just feel like this tier MCH is even more of a joke. I honestly don't care if this picture is from another source but this is how real the issues of Machinist compared to Bard are.
Right Window is amount of recorded kills.
I just feel like this tier MCH is even more of a joke. I honestly don't care if this picture is from another source but this is how real the issues of Machinist compared to Bard are.
Right Window is amount of recorded kills.
Last edited by Matthew_Fox; 10-08-2018 at 06:47 PM.
This is because BRD is one of the basic jobs in raiding, BRD + DRG + 1 Melee + 1 Ranged (physical or magical) so it is just normal to see this.
its NORMAL to have one job in every comp, you're absolutely right VALLE
MCH is pretty unpopular. SE didnt changed anything, so its still very unpopular. What do you expect? ^^.
- Queen of Heal 2022 -
last 3 spots for top 100 MCH
You're not seeing the bigger picture.
DRG's Disembowel boosts piercing damage, thus currently a natural partner to BRD and MCH. However it is not necessary to bring two ranged physical for MP utility, thus a caster is picked for either more damage, caster / raise utility or both.
This begs the question - why BRD and not MCH? Simple - synergy.
What DRG and BRD have in common is buffing critical hit rate via Battle Litany and song passives - a reason why on a further note you see them likely paired with AST and SCH as healers, both being able to boost crit as well. Battle Voice of BRD also buffs Direct Hit, and if you aren't sleeping under a rock you know how ridiculous Crit-DH attacks are.
On a further note, MCH is awful to optimize due to clunky gameplay compared to BRD's relatively comfortable song rotation. Sure, MCH has the potential to outDPS BRD thanks to better personal buff alignment, but at what cost?
Simply put, DRG-BRD is nearly hard-locked in competent raid groups due to piercing & crit synergy with either MNK or NIN as 2nd melee and a caster of choice in the 2nd ranged slot.
Simpler put - get rid of piercing / slashing / blunt.
This would kill MCH completely. Without Piercing, MCH offers next to nothing compared to Casters. It's biggest selling point is higher overall damage. Taking away 5% means it's pulling substantially less than even RDM. Coupled with its immense unpopularity and you now have a job no one will even look at, let alone get invited to any static. Frankly, all three will need something to compensate for a 5% damage loss. BRD may have great synergy with DRG but it will struggle to make up the difference a SMN or BLM offers. DRG will be in an odd spot since Slashing and Blunt are, technically, stronger than Piercing.
That only tell mch is either too weak or bard is too overpowered. Mch is not supposed to compete between other casters. If one ranged have permanent spot and other 3 casters and mch compete from one spot, something is really wrong.This would kill MCH completely. Without Piercing, MCH offers next to nothing compared to Casters. It's biggest selling point is higher overall damage. Taking away 5% means it's pulling substantially less than even RDM. Coupled with its immense unpopularity and you now have a job no one will even look at, let alone get invited to any static. Frankly, all three will need something to compensate for a 5% damage loss. BRD may have great synergy with DRG but it will struggle to make up the difference a SMN or BLM offers. DRG will be in an odd spot since Slashing and Blunt are, technically, stronger than Piercing.
This is actually quite debatable. While Refresh is undoubtedly better, Mana Shift is no slouch either. Without any compensation, Bard will be pulling close to a 1,000 rDPS below Black Mage and 400-500 below Summoner. More than likely Astros will actually use Ewers for MP a bit more and run Casters. I do agree, however, Dragoon is more dependent on Bard than the other way around. In a scenario where only Piercing is removed but Blunt and Slashing remain, Dragoon straight up dies.Even assuming they completely remove disembowel without making any adjustment to brd pdps, brd would more than likely still be meta because of refresh, since in a speedkill environment healers' combined dps is basically as high as a blm's. Refresh alone is worth at least 1k combined healers dps. Which is way claiming that BRD is dependant on DRG is not really correct. It actually is the other way around.
Mana Shift is only really comparable to Goad. It's Goad, but for Mana instead, and unlike Tactician, Refresh, and Goad, it doesn't generate resource but instead transfers it. To compound, only one caster can really use it without any outwardly negative effects (SMN); in a no-BRD environment, RDM only just barely has the MP economy to sustain its own rotation, and forget Verraise if you're depending on them for Mana Shift; BLM faces potential rotation disruption due to mana ticks if they use Mana Shift at the wrong time, and "the wrong time" is virtually everywhere in their rotation.
All this to say...yes, Mana Shift is a big slouch in my opinion.
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